Refactored server states - removed all thread local storage objects to ensure that they do not cause resource leaks.
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@@ -24,6 +24,7 @@
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#include <net/sessionmanager.h>
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#include <gui/guiinterface.h>
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#include <gamedata.h>
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#include <core/boost/timers.hpp>
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#include <deque>
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@@ -108,6 +109,9 @@ protected:
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ServerGameState &GetState();
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void SetState(ServerGameState &newState);
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const boost::timers::portable::microsec_timer &GetStateTimer() const;
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boost::timers::portable::microsec_timer &GetStateTimer();
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SenderThread &GetSender();
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ReceiverHelper &GetReceiver();
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@@ -153,8 +157,11 @@ private:
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ServerGameState *m_curState;
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unsigned m_gameNum;
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boost::timers::portable::microsec_timer m_stateTimer;
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friend class AbstractServerGameStateReceiving;
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friend class AbstractServerGameStateRunning;
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friend class AbstractServerGameStateTimer;
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friend class ServerGameStateInit;
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friend class ServerGameStateWaitAck;
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friend class ServerGameStateStartGame;
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