gui tweaks for autofold mode, new timeout message about autofold mode
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@@ -26,6 +26,8 @@
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#include "mysetlabel.h"
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#include "myavatarlabel.h"
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#include "myactionbutton.h"
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#include "mycashlabel.h"
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#include "mynamelabel.h"
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#include "mychancelabel.h"
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#include "mytimeoutlabel.h"
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#include "mymenubar.h"
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@@ -248,16 +250,6 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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playerStarsArray[4][9]=label_Star49;
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playerStarsArray[5][9]=label_Star59;
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// buttonLabelArray init
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buttonLabelArray[0] = textLabel_Button0;
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buttonLabelArray[1] = textLabel_Button1;
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@@ -281,6 +273,9 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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cashLabelArray[7] = textLabel_Cash7;
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cashLabelArray[8] = textLabel_Cash8;
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cashLabelArray[9] = textLabel_Cash9;
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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cashLabelArray[i]->setMyW(this);
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}
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playerTipLabelArray[0] = label_playerTip0;
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playerTipLabelArray[1] = label_playerTip1;
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@@ -964,16 +959,17 @@ void gameTableImpl::refreshPlayerAvatar()
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switch(getCurrentSeatState((*it_c))) {
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case SEAT_ACTIVE: {
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qDebug() << seatPlace << "AVATAR ACTIVE";
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace);
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}
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break;
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case SEAT_AUTOFOLD: {
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qDebug() << seatPlace << "AUTOFOLD";
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qDebug() << seatPlace << "AVATAR AUTOFOLD";
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace, TRUE);
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}
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break;
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case SEAT_STAYONTABLE: {
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qDebug() << seatPlace << "STAYONTABLE";
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qDebug() << seatPlace << "AVATAR STAYONTABLE";
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace, TRUE);
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}
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break;
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@@ -1074,23 +1070,22 @@ void gameTableImpl::refreshCash()
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boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
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bool transparent = true;
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PlayerListConstIterator it_c;
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PlayerList seatsList = currentGame->getSeatsList();
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for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
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QGraphicsOpacityEffect opacity;
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opacity.setOpacity(0.8);
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//check SeatStates and refresh
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switch(getCurrentSeatState((*it_c))) {
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case SEAT_ACTIVE: {
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// qDebug() << (*it_c)->getMyID() << "CASH ACTIVE";
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cashLabelArray[(*it_c)->getMyID()]->setText("$"+QString("%L1").arg((*it_c)->getMyCash()));
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}
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break;
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case SEAT_AUTOFOLD: {
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cashLabelArray[(*it_c)->getMyID()]->setGraphicsEffect(&opacity);
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cashLabelArray[(*it_c)->getMyID()]->setText("$"+QString("%L1").arg((*it_c)->getMyCash()));
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// qDebug() << (*it_c)->getMyID() << "CASH AUTOFOLD"; //TODO transparent
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cashLabelArray[(*it_c)->getMyID()]->setText("$"+QString("%L1").arg((*it_c)->getMyCash()), transparent);
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}
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break;
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case SEAT_STAYONTABLE: {
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@@ -39,6 +39,8 @@ class PlayerInterface;
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class MyCardsPixmapLabel;
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class MyAvatarLabel;
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class MyTimeoutLabel;
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class MyCashLabel;
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class MyNameLabel;
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class settingsDialogImpl;
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class startWindowImpl;
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@@ -381,7 +383,7 @@ private:
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QWidget *userWidgetsArray[6];
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QLabel *buttonLabelArray[MAX_NUMBER_OF_PLAYERS];
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QLabel *cashLabelArray[MAX_NUMBER_OF_PLAYERS];
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MyCashLabel *cashLabelArray[MAX_NUMBER_OF_PLAYERS];
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QLabel *cashTopLabelArray[MAX_NUMBER_OF_PLAYERS];
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MySetLabel *setLabelArray[MAX_NUMBER_OF_PLAYERS];
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QLabel *actionLabelArray[MAX_NUMBER_OF_PLAYERS];
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@@ -0,0 +1,48 @@
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/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
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#include "mycashlabel.h"
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#include "gametableimpl.h"
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#include "gametablestylereader.h"
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MyCashLabel::MyCashLabel(QGroupBox* parent)
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: QLabel(parent), myW(0)
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{
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}
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MyCashLabel::~MyCashLabel()
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{
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}
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void MyCashLabel::setText ( const QString &t, bool trans)
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{
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QColor transColor;
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transColor.setNamedColor("#"+myW->getMyGameTableStyle()->getPlayerCashTextColor());
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QString red = QString::number(transColor.red());
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QString green = QString::number(transColor.green());
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QString blue = QString::number(transColor.blue());
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if(trans) {
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this->setStyleSheet("QLabel { "+ myW->getMyGameTableStyle()->getFont2String() +" font-size: "+myW->getMyGameTableStyle()->getPlayerCashLabelFontSize()+"px; font-weight: bold; color: rgba("+red+", "+green+", "+blue+", 80); }");
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} else {
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this->setStyleSheet("QLabel { "+ myW->getMyGameTableStyle()->getFont2String() +" font-size: "+myW->getMyGameTableStyle()->getPlayerCashLabelFontSize()+"px; font-weight: bold; color: #"+myW->getMyGameTableStyle()->getPlayerCashTextColor()+"; }");
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}
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QLabel::setText(t);
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}
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@@ -0,0 +1,49 @@
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/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
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#ifndef MYCASHLABEL_H
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#define MYCASHLABEL_H
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#include <iostream>
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#include <QtGui>
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#include <QtCore>
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class gameTableImpl;
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class MyCashLabel : public QLabel
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{
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Q_OBJECT
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public:
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MyCashLabel(QGroupBox*);
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~MyCashLabel();
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void setMyW(gameTableImpl* theValue) {
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myW = theValue;
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}
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public slots:
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void setText ( const QString &, bool = false );
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private:
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QString myText;
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gameTableImpl *myW;
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};
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#endif
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