gui tweaks for autofold mode, new timeout message about autofold mode
This commit is contained in:
@@ -26,6 +26,8 @@
|
||||
#include "mysetlabel.h"
|
||||
#include "myavatarlabel.h"
|
||||
#include "myactionbutton.h"
|
||||
#include "mycashlabel.h"
|
||||
#include "mynamelabel.h"
|
||||
#include "mychancelabel.h"
|
||||
#include "mytimeoutlabel.h"
|
||||
#include "mymenubar.h"
|
||||
@@ -248,16 +250,6 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
|
||||
playerStarsArray[4][9]=label_Star49;
|
||||
playerStarsArray[5][9]=label_Star59;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// buttonLabelArray init
|
||||
buttonLabelArray[0] = textLabel_Button0;
|
||||
buttonLabelArray[1] = textLabel_Button1;
|
||||
@@ -281,6 +273,9 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
|
||||
cashLabelArray[7] = textLabel_Cash7;
|
||||
cashLabelArray[8] = textLabel_Cash8;
|
||||
cashLabelArray[9] = textLabel_Cash9;
|
||||
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
||||
cashLabelArray[i]->setMyW(this);
|
||||
}
|
||||
|
||||
playerTipLabelArray[0] = label_playerTip0;
|
||||
playerTipLabelArray[1] = label_playerTip1;
|
||||
@@ -964,16 +959,17 @@ void gameTableImpl::refreshPlayerAvatar()
|
||||
switch(getCurrentSeatState((*it_c))) {
|
||||
|
||||
case SEAT_ACTIVE: {
|
||||
qDebug() << seatPlace << "AVATAR ACTIVE";
|
||||
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace);
|
||||
}
|
||||
break;
|
||||
case SEAT_AUTOFOLD: {
|
||||
qDebug() << seatPlace << "AUTOFOLD";
|
||||
qDebug() << seatPlace << "AVATAR AUTOFOLD";
|
||||
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace, TRUE);
|
||||
}
|
||||
break;
|
||||
case SEAT_STAYONTABLE: {
|
||||
qDebug() << seatPlace << "STAYONTABLE";
|
||||
qDebug() << seatPlace << "AVATAR STAYONTABLE";
|
||||
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace, TRUE);
|
||||
}
|
||||
break;
|
||||
@@ -1074,23 +1070,22 @@ void gameTableImpl::refreshCash()
|
||||
|
||||
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
||||
|
||||
bool transparent = true;
|
||||
PlayerListConstIterator it_c;
|
||||
PlayerList seatsList = currentGame->getSeatsList();
|
||||
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
|
||||
|
||||
QGraphicsOpacityEffect opacity;
|
||||
opacity.setOpacity(0.8);
|
||||
|
||||
//check SeatStates and refresh
|
||||
switch(getCurrentSeatState((*it_c))) {
|
||||
|
||||
case SEAT_ACTIVE: {
|
||||
// qDebug() << (*it_c)->getMyID() << "CASH ACTIVE";
|
||||
cashLabelArray[(*it_c)->getMyID()]->setText("$"+QString("%L1").arg((*it_c)->getMyCash()));
|
||||
}
|
||||
break;
|
||||
case SEAT_AUTOFOLD: {
|
||||
cashLabelArray[(*it_c)->getMyID()]->setGraphicsEffect(&opacity);
|
||||
cashLabelArray[(*it_c)->getMyID()]->setText("$"+QString("%L1").arg((*it_c)->getMyCash()));
|
||||
// qDebug() << (*it_c)->getMyID() << "CASH AUTOFOLD"; //TODO transparent
|
||||
cashLabelArray[(*it_c)->getMyID()]->setText("$"+QString("%L1").arg((*it_c)->getMyCash()), transparent);
|
||||
}
|
||||
break;
|
||||
case SEAT_STAYONTABLE: {
|
||||
|
||||
Reference in New Issue
Block a user