set different playerseat pics for top and bottom players

This commit is contained in:
doitux
2009-04-03 16:02:06 +00:00
parent b57d21412c
commit e3a4c83982
9 changed files with 42 additions and 20 deletions
+6 -6
View File
@@ -905,7 +905,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
userWidgetsArray[j]->show();
}
}
myGameTableStyle->setPlayerSeatInActiveStyle(groupBoxArray[(*it_c)->getMyID()]);
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[(*it_c)->getMyID()]);
}
//Groupbox verdunkeln wenn der Spiele inactive ist.
@@ -919,7 +919,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
holeCardsArray[0][0]->signalFastFlipCards(FALSE);
holeCardsArray[0][1]->signalFastFlipCards(FALSE);
}
myGameTableStyle->setPlayerSeatInActiveStyle(groupBoxArray[(*it_c)->getMyID()]);
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[(*it_c)->getMyID()]);
}
}
}
@@ -938,7 +938,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
holeCardsArray[0][0]->signalFastFlipCards(FALSE);
holeCardsArray[0][1]->signalFastFlipCards(FALSE);
}
myGameTableStyle->setPlayerSeatInActiveStyle(groupBoxArray[playerID]);
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[playerID]);
}
break;
//active but fold
@@ -949,7 +949,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
userWidgetsArray[j]->show();
}
}
myGameTableStyle->setPlayerSeatInActiveStyle(groupBoxArray[playerID]);
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[playerID]);
}
break;
//active in action
@@ -959,7 +959,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
break;
//active not in action
case 3: {
myGameTableStyle->setPlayerSeatInActiveStyle(groupBoxArray[playerID]);
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[playerID]);
}
break;
default: {}
@@ -3212,7 +3212,7 @@ void gameTableImpl::refreshGameTableStyle()
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
myGameTableStyle->setPlayerSeatInActiveStyle(groupBoxArray[i]);
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[i]);
}
//Human player button
myGameTableStyle->setButtonsStyle(pushButton_BetRaise, pushButton_CallCheck, pushButton_Fold, pushButton_AllIn, 0);