set different playerseat pics for top and bottom players
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@@ -905,7 +905,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
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userWidgetsArray[j]->show();
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}
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}
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myGameTableStyle->setPlayerSeatInActiveStyle(groupBoxArray[(*it_c)->getMyID()]);
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myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[(*it_c)->getMyID()]);
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}
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//Groupbox verdunkeln wenn der Spiele inactive ist.
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@@ -919,7 +919,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
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holeCardsArray[0][0]->signalFastFlipCards(FALSE);
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holeCardsArray[0][1]->signalFastFlipCards(FALSE);
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}
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myGameTableStyle->setPlayerSeatInActiveStyle(groupBoxArray[(*it_c)->getMyID()]);
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myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[(*it_c)->getMyID()]);
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}
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}
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}
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@@ -938,7 +938,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
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holeCardsArray[0][0]->signalFastFlipCards(FALSE);
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holeCardsArray[0][1]->signalFastFlipCards(FALSE);
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}
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myGameTableStyle->setPlayerSeatInActiveStyle(groupBoxArray[playerID]);
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myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[playerID]);
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}
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break;
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//active but fold
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@@ -949,7 +949,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
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userWidgetsArray[j]->show();
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}
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}
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myGameTableStyle->setPlayerSeatInActiveStyle(groupBoxArray[playerID]);
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myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[playerID]);
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}
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break;
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//active in action
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@@ -959,7 +959,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
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break;
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//active not in action
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case 3: {
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myGameTableStyle->setPlayerSeatInActiveStyle(groupBoxArray[playerID]);
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myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[playerID]);
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}
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break;
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default: {}
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@@ -3212,7 +3212,7 @@ void gameTableImpl::refreshGameTableStyle()
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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myGameTableStyle->setPlayerSeatInActiveStyle(groupBoxArray[i]);
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myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[i]);
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}
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//Human player button
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myGameTableStyle->setButtonsStyle(pushButton_BetRaise, pushButton_CallCheck, pushButton_Fold, pushButton_AllIn, 0);
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