Console client: Print a message if the action was rejected by the server.
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@@ -85,6 +85,11 @@ namespace pokerth_console
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Console.WriteLine("{0} {1}.", name, Log.ActionToString(action, curBet));
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}
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public void ActionRejected()
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{
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Console.WriteLine("Your action was rejected by the server.");
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}
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public void ShowFlopCards(int[] cards)
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{
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Console.WriteLine("\n--- Flop --- [{0}, {1}, {2}]",
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@@ -34,6 +34,7 @@ namespace pokerth_lib
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void MyTurn(Hand.State state, uint highestSet, uint minimumRaise, uint money);
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void PlayersTurn(Hand.State state, string player);
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void ActionDone(string name, Hand.Action action, uint curBet);
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void ActionRejected();
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void ShowFlopCards(int[] cards);
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void ShowTurnCards(int[] cards);
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void ShowRiverCards(int[] cards);
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@@ -39,11 +39,11 @@ namespace pokerth_lib
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{
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// Connect to the server.
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// Try IPv6 first.
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/*IPAddress[] addresses = new IPAddress[2];
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IPAddress[] addresses = new IPAddress[2];
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addresses[0] = IPAddress.Parse(m_settings.ServerSettings.IPv6Address);
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addresses[1] = IPAddress.Parse(m_settings.ServerSettings.IPv4Address);
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m_tcpClient.Connect(addresses, m_settings.ServerSettings.Port);*/
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m_tcpClient.Connect("localhost", 7234);
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m_tcpClient.Connect(addresses, m_settings.ServerSettings.Port);
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//m_tcpClient.Connect("localhost", 7234);
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}
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public void Start()
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@@ -202,6 +202,9 @@ namespace pokerth_lib
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case NetTypePlayersActionDone :
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tmpPacket = new NetPacketPlayersActionDone(size, reader);
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break;
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case NetTypePlayersActionRejected :
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tmpPacket = new NetPacketPlayersActionRejected(size, reader);
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break;
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case NetTypeDealFlopCards :
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tmpPacket = new NetPacketDealFlopCards(size, reader);
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break;
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@@ -245,7 +245,7 @@ namespace pokerth_lib
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public void VisitPlayersActionRejected(NetPacket p)
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{
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// TODO
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m_callback.ActionRejected();
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}
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public void VisitDealFlopCards(NetPacket p)
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