Protocol changes for big blind / small blind. GUI Player is now stored in Game.
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@@ -35,7 +35,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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startQuantityPlayers(gameData.numberOfPlayers),
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startCash(gameData.startCash), startSmallBlind(gameData.smallBlind),
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startHandsBeforeRaiseSmallBlind(gameData.handsBeforeRaise),
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myGameID(gameId), actualQuantityPlayers(gameData.numberOfPlayers),
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myGameID(gameId), guiPlayerNum(gameData.guiPlayerNum), actualQuantityPlayers(gameData.numberOfPlayers),
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actualSmallBlind(gameData.smallBlind), actualHandID(0), dealerPosition(startData.startDealerPos)
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{
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// cout << "Create Game Object" << "\n";
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