Protocol changes for big blind / small blind. GUI Player is now stored in Game.

This commit is contained in:
lotodore
2007-05-20 22:49:07 +00:00
parent 63b278a88e
commit e4039695c0
10 changed files with 40 additions and 27 deletions
+1 -1
View File
@@ -35,7 +35,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
startQuantityPlayers(gameData.numberOfPlayers),
startCash(gameData.startCash), startSmallBlind(gameData.smallBlind),
startHandsBeforeRaiseSmallBlind(gameData.handsBeforeRaise),
myGameID(gameId), actualQuantityPlayers(gameData.numberOfPlayers),
myGameID(gameId), guiPlayerNum(gameData.guiPlayerNum), actualQuantityPlayers(gameData.numberOfPlayers),
actualSmallBlind(gameData.smallBlind), actualHandID(0), dealerPosition(startData.startDealerPos)
{
// cout << "Create Game Object" << "\n";