Protocol changes for big blind / small blind. GUI Player is now stored in Game.
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+3
-4
@@ -63,10 +63,8 @@ public:
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int getDealerPosition() const { return dealerPosition; }
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void setMyGameID(const int& theValue) { myGameID = theValue;}
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int getMyGameID() const { return myGameID; }
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int getGuiPlayerNum() const { return guiPlayerNum; }
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//Zufgriff Laufvariablen
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void setActualQuantityPlayers(const int& theValue) { actualQuantityPlayers = theValue; }
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@@ -85,7 +83,7 @@ private:
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GuiInterface *myGui;
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HandInterface *actualHand;
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BoardInterface *actualBoard;
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PlayerInterface *playerArray[7];
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PlayerInterface *playerArray[MAX_NUMBER_OF_PLAYERS];
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//Startvariablen
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int startQuantityPlayers;
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@@ -93,6 +91,7 @@ private:
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int startSmallBlind;
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int startHandsBeforeRaiseSmallBlind;
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int myGameID;
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int guiPlayerNum;
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//Laufvariablen
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int actualQuantityPlayers;
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