Protocol changes for big blind / small blind. GUI Player is now stored in Game.

This commit is contained in:
lotodore
2007-05-20 22:49:07 +00:00
parent 63b278a88e
commit e4039695c0
10 changed files with 40 additions and 27 deletions
+3 -4
View File
@@ -63,10 +63,8 @@ public:
int getDealerPosition() const { return dealerPosition; }
void setMyGameID(const int& theValue) { myGameID = theValue;}
int getMyGameID() const { return myGameID; }
int getGuiPlayerNum() const { return guiPlayerNum; }
//Zufgriff Laufvariablen
void setActualQuantityPlayers(const int& theValue) { actualQuantityPlayers = theValue; }
@@ -85,7 +83,7 @@ private:
GuiInterface *myGui;
HandInterface *actualHand;
BoardInterface *actualBoard;
PlayerInterface *playerArray[7];
PlayerInterface *playerArray[MAX_NUMBER_OF_PLAYERS];
//Startvariablen
int startQuantityPlayers;
@@ -93,6 +91,7 @@ private:
int startSmallBlind;
int startHandsBeforeRaiseSmallBlind;
int myGameID;
int guiPlayerNum;
//Laufvariablen
int actualQuantityPlayers;