Protocol changes for big blind / small blind. GUI Player is now stored in Game.
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+3
-1
@@ -26,7 +26,9 @@ enum GameState {
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GAME_STATE_PREFLOP = 0,
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GAME_STATE_FLOP,
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GAME_STATE_TURN,
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GAME_STATE_RIVER };
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GAME_STATE_RIVER,
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GAME_STATE_PREFLOP_SMALL_BLIND = 0xF0,
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GAME_STATE_PREFLOP_BIG_BLIND = 0xF1 };
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enum PlayerAction {
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PLAYER_ACTION_NONE = 0,
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