Protocol changes for big blind / small blind. GUI Player is now stored in Game.
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@@ -153,10 +153,10 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
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// Send ACK to client.
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boost::shared_ptr<NetPacket> answer(new NetPacketJoinGameAck);
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NetPacketJoinGameAck::Data joinGameAckData;
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joinGameAckData.playerId = tmpPlayerData->GetUniqueId();
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joinGameAckData.playerNumber = tmpPlayerData->GetNumber();
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joinGameAckData.sessionId = session.sessionData->GetId(); // TODO: currently unused.
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joinGameAckData.gameData = server.GetGameData();
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joinGameAckData.gameData.guiPlayerUniqueId = tmpPlayerData->GetUniqueId();
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joinGameAckData.gameData.guiPlayerNum = tmpPlayerData->GetNumber();
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static_cast<NetPacketJoinGameAck *>(answer.get())->SetData(joinGameAckData);
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server.GetSender().Send(recvSock, answer);
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