Chat cleaner now active within ranking games (for testing it is also active in normal games). New protocol version for chat cleaner.

This commit is contained in:
lotodore
2011-01-30 18:28:44 +00:00
parent e041153b09
commit e55e39a979
9 changed files with 217 additions and 143 deletions
+28 -2
View File
@@ -74,7 +74,13 @@ ChatCleanerManager::ReInit()
}
void
ChatCleanerManager::HandleChatText(unsigned playerId, const std::string &name, const std::string &text)
ChatCleanerManager::HandleLobbyChatText(unsigned playerId, const std::string &name, const std::string &text)
{
HandleGameChatText(0, playerId, name, text);
}
void
ChatCleanerManager::HandleGameChatText(unsigned gameId, unsigned playerId, const std::string &name, const std::string &text)
{
if (m_connected)
{
@@ -82,6 +88,15 @@ ChatCleanerManager::HandleChatText(unsigned playerId, const std::string &name, c
tmpChat.GetMsg()->present = ChatCleanerMessage_PR_cleanerChatRequestMessage;
CleanerChatRequestMessage_t *netRequest = &tmpChat.GetMsg()->choice.cleanerChatRequestMessage;
netRequest->requestId = GetNextRequestId();
if (gameId)
{
netRequest->cleanerChatType.present = CleanerChatType_PR_cleanerChatTypeGame;
netRequest->cleanerChatType.choice.cleanerChatTypeGame.gameId = gameId;
}
else
{
netRequest->cleanerChatType.present = CleanerChatType_PR_cleanerChatTypeLobby;
}
netRequest->playerId = playerId;
OCTET_STRING_fromBuf(&netRequest->playerName,
name.c_str(),
@@ -252,7 +267,16 @@ ChatCleanerManager::HandleMessage(InternalChatCleanerPacket &msg)
{
CleanerChatReplyMessage_t *netReply = &msg.GetMsg()->choice.cleanerChatReplyMessage;
if (netReply->cleanerText)
m_callback.SignalChatBotMessage(string((const char *)netReply->cleanerText->buf, netReply->cleanerText->size));
{
if (netReply->cleanerChatType.present == CleanerChatType_PR_cleanerChatTypeLobby)
{
m_callback.SignalChatBotMessage(string((const char *)netReply->cleanerText->buf, netReply->cleanerText->size));
}
else if (netReply->cleanerChatType.present == CleanerChatType_PR_cleanerChatTypeGame)
{
m_callback.SignalChatBotMessage(netReply->cleanerChatType.choice.cleanerChatTypeGame.gameId, string((const char *)netReply->cleanerText->buf, netReply->cleanerText->size));
}
}
if (netReply->cleanerActionType == cleanerActionType_cleanerActionKick)
m_callback.SignalKickPlayer(netReply->playerId);
else if (netReply->cleanerActionType == cleanerActionType_cleanerActionBan)
@@ -273,6 +297,8 @@ ChatCleanerManager::SendMessageToServer(InternalChatCleanerPacket &msg)
else
{
boost::shared_ptr<EncodedPacket> tmpPacket(new EncodedPacket(buf, e.encoded));
// Actually, this should not be done (parallel async_write calls might break data).
// But we do not want to create additional buffers here.
boost::asio::async_write(
*m_socket,
boost::asio::buffer(tmpPacket->GetData(), tmpPacket->GetSize()),