Chat cleaner now active within ranking games (for testing it is also active in normal games). New protocol version for chat cleaner.

This commit is contained in:
lotodore
2011-01-30 18:28:44 +00:00
parent e041153b09
commit e55e39a979
9 changed files with 217 additions and 143 deletions
+2
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@@ -151,6 +151,7 @@ bool CleanerServer::handleMessage(InternalChatCleanerPacket &msg) {
tmpReply.GetMsg()->present = ChatCleanerMessage_PR_cleanerChatReplyMessage; tmpReply.GetMsg()->present = ChatCleanerMessage_PR_cleanerChatReplyMessage;
CleanerChatReplyMessage_t *netReply = &tmpReply.GetMsg()->choice.cleanerChatReplyMessage; CleanerChatReplyMessage_t *netReply = &tmpReply.GetMsg()->choice.cleanerChatReplyMessage;
netReply->requestId = netRequest->requestId; netReply->requestId = netRequest->requestId;
netReply->cleanerChatType = netRequest->cleanerChatType;
netReply->playerId = netRequest->playerId; netReply->playerId = netRequest->playerId;
if(checkAction == "warn") { if(checkAction == "warn") {
@@ -202,3 +203,4 @@ void CleanerServer::sendMessageToClient(InternalChatCleanerPacket &msg)
else else
tcpSocket->write((const char *)buf, e.encoded); tcpSocket->write((const char *)buf, e.encoded);
} }
+1
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@@ -30,6 +30,7 @@ public:
virtual ~ChatCleanerCallback(); virtual ~ChatCleanerCallback();
virtual void SignalChatBotMessage(const std::string &msg) = 0; virtual void SignalChatBotMessage(const std::string &msg) = 0;
virtual void SignalChatBotMessage(unsigned gameId, const std::string &msg) = 0;
virtual void SignalKickPlayer(unsigned playerId) = 0; virtual void SignalKickPlayer(unsigned playerId) = 0;
virtual void SignalBanPlayer(unsigned playerId) = 0; virtual void SignalBanPlayer(unsigned playerId) = 0;
}; };
+2 -1
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@@ -38,7 +38,8 @@ public:
void Init(const std::string &serverAddr, int port, bool ipv6, void Init(const std::string &serverAddr, int port, bool ipv6,
const std::string &clientSecret, const std::string &serverSecret); const std::string &clientSecret, const std::string &serverSecret);
void ReInit(); void ReInit();
void HandleChatText(unsigned playerId, const std::string &name, const std::string &text); void HandleLobbyChatText(unsigned playerId, const std::string &name, const std::string &text);
void HandleGameChatText(unsigned gameId, unsigned playerId, const std::string &name, const std::string &text);
protected: protected:
+27 -1
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@@ -74,7 +74,13 @@ ChatCleanerManager::ReInit()
} }
void void
ChatCleanerManager::HandleChatText(unsigned playerId, const std::string &name, const std::string &text) ChatCleanerManager::HandleLobbyChatText(unsigned playerId, const std::string &name, const std::string &text)
{
HandleGameChatText(0, playerId, name, text);
}
void
ChatCleanerManager::HandleGameChatText(unsigned gameId, unsigned playerId, const std::string &name, const std::string &text)
{ {
if (m_connected) if (m_connected)
{ {
@@ -82,6 +88,15 @@ ChatCleanerManager::HandleChatText(unsigned playerId, const std::string &name, c
tmpChat.GetMsg()->present = ChatCleanerMessage_PR_cleanerChatRequestMessage; tmpChat.GetMsg()->present = ChatCleanerMessage_PR_cleanerChatRequestMessage;
CleanerChatRequestMessage_t *netRequest = &tmpChat.GetMsg()->choice.cleanerChatRequestMessage; CleanerChatRequestMessage_t *netRequest = &tmpChat.GetMsg()->choice.cleanerChatRequestMessage;
netRequest->requestId = GetNextRequestId(); netRequest->requestId = GetNextRequestId();
if (gameId)
{
netRequest->cleanerChatType.present = CleanerChatType_PR_cleanerChatTypeGame;
netRequest->cleanerChatType.choice.cleanerChatTypeGame.gameId = gameId;
}
else
{
netRequest->cleanerChatType.present = CleanerChatType_PR_cleanerChatTypeLobby;
}
netRequest->playerId = playerId; netRequest->playerId = playerId;
OCTET_STRING_fromBuf(&netRequest->playerName, OCTET_STRING_fromBuf(&netRequest->playerName,
name.c_str(), name.c_str(),
@@ -252,7 +267,16 @@ ChatCleanerManager::HandleMessage(InternalChatCleanerPacket &msg)
{ {
CleanerChatReplyMessage_t *netReply = &msg.GetMsg()->choice.cleanerChatReplyMessage; CleanerChatReplyMessage_t *netReply = &msg.GetMsg()->choice.cleanerChatReplyMessage;
if (netReply->cleanerText) if (netReply->cleanerText)
{
if (netReply->cleanerChatType.present == CleanerChatType_PR_cleanerChatTypeLobby)
{
m_callback.SignalChatBotMessage(string((const char *)netReply->cleanerText->buf, netReply->cleanerText->size)); m_callback.SignalChatBotMessage(string((const char *)netReply->cleanerText->buf, netReply->cleanerText->size));
}
else if (netReply->cleanerChatType.present == CleanerChatType_PR_cleanerChatTypeGame)
{
m_callback.SignalChatBotMessage(netReply->cleanerChatType.choice.cleanerChatTypeGame.gameId, string((const char *)netReply->cleanerText->buf, netReply->cleanerText->size));
}
}
if (netReply->cleanerActionType == cleanerActionType_cleanerActionKick) if (netReply->cleanerActionType == cleanerActionType_cleanerActionKick)
m_callback.SignalKickPlayer(netReply->playerId); m_callback.SignalKickPlayer(netReply->playerId);
else if (netReply->cleanerActionType == cleanerActionType_cleanerActionBan) else if (netReply->cleanerActionType == cleanerActionType_cleanerActionBan)
@@ -273,6 +297,8 @@ ChatCleanerManager::SendMessageToServer(InternalChatCleanerPacket &msg)
else else
{ {
boost::shared_ptr<EncodedPacket> tmpPacket(new EncodedPacket(buf, e.encoded)); boost::shared_ptr<EncodedPacket> tmpPacket(new EncodedPacket(buf, e.encoded));
// Actually, this should not be done (parallel async_write calls might break data).
// But we do not want to create additional buffers here.
boost::asio::async_write( boost::asio::async_write(
*m_socket, *m_socket,
boost::asio::buffer(tmpPacket->GetData(), tmpPacket->GetSize()), boost::asio::buffer(tmpPacket->GetData(), tmpPacket->GetSize()),
+1
View File
@@ -767,6 +767,7 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
} }
else if (netMessage->chatType.present == chatType_PR_chatTypeBot) else if (netMessage->chatType.present == chatType_PR_chatTypeBot)
{ {
client->GetCallback().SignalNetClientGameChatMsg("(chat bot)", STL_STRING_FROM_OCTET_STRING(netMessage->chatText));
client->GetCallback().SignalNetClientLobbyChatMsg("(chat bot)", STL_STRING_FROM_OCTET_STRING(netMessage->chatText)); client->GetCallback().SignalNetClientLobbyChatMsg("(chat bot)", STL_STRING_FROM_OCTET_STRING(netMessage->chatText));
} }
else if (netMessage->chatType.present == chatType_PR_chatTypeGame) else if (netMessage->chatType.present == chatType_PR_chatTypeGame)
+11
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@@ -26,6 +26,7 @@
#include <net/socket_msg.h> #include <net/socket_msg.h>
#include <net/serverexception.h> #include <net/serverexception.h>
#include <net/net_helper.h> #include <net/net_helper.h>
#include <net/chatcleanermanager.h>
#include <db/serverdbinterface.h> #include <db/serverdbinterface.h>
#include <core/loghelper.h> #include <core/loghelper.h>
#include <core/avatarmanager.h> #include <core/avatarmanager.h>
@@ -291,6 +292,16 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
(char *)netChatRequest->chatText.buf, (char *)netChatRequest->chatText.buf,
netChatRequest->chatText.size); netChatRequest->chatText.size);
server->SendToAllPlayers(packet, SessionData::Game); server->SendToAllPlayers(packet, SessionData::Game);
// Send the message to the chat cleaner bot for ranking games.
//if (server->GetGameData().gameType == GAME_TYPE_RANKING)
//{
server->GetLobbyThread().GetChatCleaner().HandleGameChatText(
server->GetId(),
session.playerData->GetUniqueId(),
session.playerData->GetName(),
string((char *)netChatRequest->chatText.buf, netChatRequest->chatText.size));
//}
} }
} }
} }
+32 -1
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@@ -103,6 +103,11 @@ public:
m_server.SendChatBotMsg(msg); m_server.SendChatBotMsg(msg);
} }
virtual void SignalChatBotMessage(unsigned gameId, const std::string &msg)
{
m_server.SendChatBotMsg(gameId, msg);
}
virtual void SignalKickPlayer(unsigned playerId) virtual void SignalKickPlayer(unsigned playerId)
{ {
m_server.RemovePlayer(playerId, ERR_NET_PLAYER_KICKED); m_server.RemovePlayer(playerId, ERR_NET_PLAYER_KICKED);
@@ -611,6 +616,25 @@ ServerLobbyThread::SendChatBotMsg(const std::string &message)
message); message);
} }
void
ServerLobbyThread::SendChatBotMsg(unsigned gameId, const std::string &message)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_chatMessage;
ChatMessage_t *netChat = &packet->GetMsg()->choice.chatMessage;
netChat->chatType.present = chatType_PR_chatTypeBot;
OCTET_STRING_fromBuf(
&netChat->chatText,
message.c_str(),
message.length());
GameMap::const_iterator pos = m_gameMap.find(gameId);
if (pos != m_gameMap.end())
{
pos->second->SendToAllPlayers(packet, SessionData::Game);
}
}
void void
ServerLobbyThread::ReconnectChatBot() ServerLobbyThread::ReconnectChatBot()
{ {
@@ -650,6 +674,13 @@ ServerLobbyThread::GetAvatarManager()
return m_avatarManager; return m_avatarManager;
} }
ChatCleanerManager &
ServerLobbyThread::GetChatCleaner()
{
assert(m_chatCleanerManager);
return *m_chatCleanerManager;
}
ServerStats ServerStats
ServerLobbyThread::GetStats() const ServerLobbyThread::GetStats() const
{ {
@@ -1466,7 +1497,7 @@ ServerLobbyThread::HandleNetPacketChatRequest(SessionWrapper session, const Chat
string chatMsg = STL_STRING_FROM_OCTET_STRING(chatRequest.chatText); string chatMsg = STL_STRING_FROM_OCTET_STRING(chatRequest.chatText);
// Send the message to the chat cleaner bot. // Send the message to the chat cleaner bot.
m_chatCleanerManager->HandleChatText( m_chatCleanerManager->HandleLobbyChatText(
session.playerData->GetUniqueId(), session.playerData->GetUniqueId(),
session.playerData->GetName(), session.playerData->GetName(),
chatMsg); chatMsg);
+1 -1
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@@ -21,7 +21,7 @@
#ifndef _INTERNALCHATCLEANERPACKET_H_ #ifndef _INTERNALCHATCLEANERPACKET_H_
#define _INTERNALCHATCLEANERPACKET_H_ #define _INTERNALCHATCLEANERPACKET_H_
#define CLEANER_PROTOCOL_VERSION 1 #define CLEANER_PROTOCOL_VERSION 2
#define MAX_CLEANER_PACKET_SIZE 384 #define MAX_CLEANER_PACKET_SIZE 384
typedef struct ChatCleanerMessage ChatCleanerMessage_t; typedef struct ChatCleanerMessage ChatCleanerMessage_t;
+2 -1
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@@ -83,10 +83,10 @@ public:
std::string GetPlayerNameFromId(unsigned playerId) const; std::string GetPlayerNameFromId(unsigned playerId) const;
void RemovePlayer(unsigned playerId, unsigned errorCode); void RemovePlayer(unsigned playerId, unsigned errorCode);
void SendGlobalChat(const std::string &message); void SendGlobalChat(const std::string &message);
void SendGlobalMsgBox(const std::string &message); void SendGlobalMsgBox(const std::string &message);
void SendChatBotMsg(const std::string &message); void SendChatBotMsg(const std::string &message);
void SendChatBotMsg(unsigned gameId, const std::string &message);
void ReconnectChatBot(); void ReconnectChatBot();
void AddComputerPlayer(boost::shared_ptr<PlayerData> player); void AddComputerPlayer(boost::shared_ptr<PlayerData> player);
@@ -101,6 +101,7 @@ public:
void SetGameDBId(u_int32_t gameId, DB_id gameDBId); void SetGameDBId(u_int32_t gameId, DB_id gameDBId);
AvatarManager &GetAvatarManager(); AvatarManager &GetAvatarManager();
ChatCleanerManager &GetChatCleaner();
ServerStats GetStats() const; ServerStats GetStats() const;
boost::posix_time::ptime GetStartTime() const; boost::posix_time::ptime GetStartTime() const;