add some debug output for player show cards after river
This commit is contained in:
@@ -2032,7 +2032,7 @@ void gameTableImpl::postRiverRunAnimation2() {
|
||||
(*it_c)->getMyCards(tempCardsIntArray);
|
||||
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->checkIfINeedToShowCards()) {
|
||||
|
||||
if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && antiPeekMode) ) {
|
||||
// if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && antiPeekMode) ) {
|
||||
for(j=0; j<2; j++) {
|
||||
if(showFlipcardAnimation) { // with Eye-Candy
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png")), *flipside);
|
||||
@@ -2042,8 +2042,8 @@ void gameTableImpl::postRiverRunAnimation2() {
|
||||
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// }
|
||||
//set Player value (logging)
|
||||
(*it_c)->setMyCardsFlip(1,1);
|
||||
}
|
||||
@@ -2051,10 +2051,10 @@ void gameTableImpl::postRiverRunAnimation2() {
|
||||
//if human player dont need to show cards he gets the button "show cards" in internet or network game
|
||||
if( (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) && (*it_c)->getMyID() == 0 && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && !(*it_c)->checkIfINeedToShowCards()) {
|
||||
|
||||
showShowMyCardsButton();
|
||||
showShowMyCardsButton();
|
||||
}
|
||||
//Wenn einmal umgedreht dann fertig!!
|
||||
flipHolecardsAllInAlreadyDone = TRUE;
|
||||
//Wenn einmal umgedreht dann fertig!!
|
||||
flipHolecardsAllInAlreadyDone = TRUE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -2170,7 +2170,7 @@ void gameTableImpl::postRiverRunAnimation3() {
|
||||
}
|
||||
else {
|
||||
|
||||
if( currentHand->getActivePlayerList()->size() != 1 && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && myConfig->readConfigInt("ShowFadeOutCardsAnimation") ) {
|
||||
if( currentHand->getActivePlayerList()->size() != 1 && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && myConfig->readConfigInt("ShowFadeOutCardsAnimation") && ((*it_c)->getMyCardsFlip() || (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL && (*it_c)->getMyID() == 0 ) ) ) {
|
||||
|
||||
//aufgedeckte Gegner auch ausblenden
|
||||
holeCardsArray[(*it_c)->getMyID()][0]->startFadeOut(guiGameSpeed);
|
||||
@@ -2304,6 +2304,8 @@ void gameTableImpl::postRiverRunAnimation6() {
|
||||
|
||||
void gameTableImpl::postRiverShowCards(unsigned playerId)
|
||||
{
|
||||
qDebug() << "player : "<< playerId << "shows his cards";
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
|
||||
//TempArrays
|
||||
|
||||
Reference in New Issue
Block a user