add some debug output for player show cards after river
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@@ -2032,7 +2032,7 @@ void gameTableImpl::postRiverRunAnimation2() {
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(*it_c)->getMyCards(tempCardsIntArray);
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(*it_c)->getMyCards(tempCardsIntArray);
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->checkIfINeedToShowCards()) {
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->checkIfINeedToShowCards()) {
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if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && antiPeekMode) ) {
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// if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && antiPeekMode) ) {
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for(j=0; j<2; j++) {
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for(j=0; j<2; j++) {
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if(showFlipcardAnimation) { // with Eye-Candy
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if(showFlipcardAnimation) { // with Eye-Candy
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holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png")), *flipside);
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holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png")), *flipside);
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@@ -2042,8 +2042,8 @@ void gameTableImpl::postRiverRunAnimation2() {
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holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
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holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
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}
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}
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}
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}
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}
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// }
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//set Player value (logging)
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//set Player value (logging)
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(*it_c)->setMyCardsFlip(1,1);
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(*it_c)->setMyCardsFlip(1,1);
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}
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}
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@@ -2051,10 +2051,10 @@ void gameTableImpl::postRiverRunAnimation2() {
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//if human player dont need to show cards he gets the button "show cards" in internet or network game
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//if human player dont need to show cards he gets the button "show cards" in internet or network game
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if( (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) && (*it_c)->getMyID() == 0 && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && !(*it_c)->checkIfINeedToShowCards()) {
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if( (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) && (*it_c)->getMyID() == 0 && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && !(*it_c)->checkIfINeedToShowCards()) {
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showShowMyCardsButton();
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showShowMyCardsButton();
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}
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}
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//Wenn einmal umgedreht dann fertig!!
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//Wenn einmal umgedreht dann fertig!!
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flipHolecardsAllInAlreadyDone = TRUE;
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flipHolecardsAllInAlreadyDone = TRUE;
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}
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}
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}
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}
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else {
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else {
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@@ -2170,7 +2170,7 @@ void gameTableImpl::postRiverRunAnimation3() {
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}
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}
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else {
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else {
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if( currentHand->getActivePlayerList()->size() != 1 && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && myConfig->readConfigInt("ShowFadeOutCardsAnimation") ) {
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if( currentHand->getActivePlayerList()->size() != 1 && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && myConfig->readConfigInt("ShowFadeOutCardsAnimation") && ((*it_c)->getMyCardsFlip() || (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL && (*it_c)->getMyID() == 0 ) ) ) {
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//aufgedeckte Gegner auch ausblenden
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//aufgedeckte Gegner auch ausblenden
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holeCardsArray[(*it_c)->getMyID()][0]->startFadeOut(guiGameSpeed);
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holeCardsArray[(*it_c)->getMyID()][0]->startFadeOut(guiGameSpeed);
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@@ -2304,6 +2304,8 @@ void gameTableImpl::postRiverRunAnimation6() {
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void gameTableImpl::postRiverShowCards(unsigned playerId)
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void gameTableImpl::postRiverShowCards(unsigned playerId)
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{
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{
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qDebug() << "player : "<< playerId << "shows his cards";
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
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QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
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//TempArrays
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//TempArrays
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@@ -117,7 +117,7 @@ public:
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void SignalNetClientServerListShow();
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void SignalNetClientServerListShow();
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void SignalNetClientServerListClear();
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void SignalNetClientServerListClear();
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void SignalNetClientLoginShow();
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void SignalNetClientLoginShow();
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void SignalNetClientPostRiverShowCards(unsigned playerId);
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void SignalNetClientPostRiverShowCards(unsigned playerId);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientNotification(int notificationId);
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void SignalNetClientNotification(int notificationId);
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