more polymorphie steps for BeRo (sry lotodore for last buggy rev)
This commit is contained in:
@@ -23,7 +23,9 @@ public:
|
||||
|
||||
virtual ~BeRoFactoryInterface();
|
||||
|
||||
virtual BeRoInterface* switchRounds(int) = 0;
|
||||
virtual BeRoInterface* switchRounds(BeRoInterface*, int) = 0;
|
||||
|
||||
virtual BeRoInterface* createBeRoPreflop() =0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -28,6 +28,10 @@ public:
|
||||
virtual void setHighestSet(int) =0;
|
||||
virtual int getHighestSet() const =0;
|
||||
|
||||
virtual void setHighestCardsValue(int theValue) =0;
|
||||
virtual void resetFirstRun() =0;
|
||||
virtual int getHighestCardsValue() =0;
|
||||
|
||||
virtual void preflopRun() =0;
|
||||
virtual void flopRun() =0;
|
||||
virtual void turnRun() =0;
|
||||
|
||||
@@ -39,9 +39,9 @@ public:
|
||||
virtual PlayerInterface** getPlayerArray() const =0;
|
||||
virtual BoardInterface* getBoard() const =0;
|
||||
virtual BeRoInterface* getPreflop() const =0;
|
||||
virtual FlopInterface* getFlop() const =0;
|
||||
virtual TurnInterface* getTurn() const =0;
|
||||
virtual RiverInterface* getRiver() const =0;
|
||||
virtual BeRoInterface* getFlop() const =0;
|
||||
virtual BeRoInterface* getTurn() const =0;
|
||||
virtual BeRoInterface* getRiver() const =0;
|
||||
virtual GuiInterface* getGuiInterface() const =0;
|
||||
virtual BeRoInterface* getCurrentBeRo() const =0;
|
||||
|
||||
|
||||
@@ -24,7 +24,19 @@ public:
|
||||
~LocalBeRo();
|
||||
|
||||
int getMyBeRoID() const { return myBeRoID; }
|
||||
|
||||
int getHighestCardsValue() {}
|
||||
void setHighestCardsValue(int theValue) {}
|
||||
|
||||
//only until bero refactory is over
|
||||
void preflopRun() {}
|
||||
void flopRun() {}
|
||||
void riverRun() {}
|
||||
void turnRun() {}
|
||||
void postRiverRun() {}
|
||||
|
||||
void resetFirstRun() {}
|
||||
|
||||
protected:
|
||||
|
||||
int myBeRoID;
|
||||
|
||||
@@ -21,70 +21,56 @@ LocalBeRoFactory::LocalBeRoFactory (HandInterface* hi, int id, int aP, int dP, i
|
||||
LocalBeRoFactory::~LocalBeRoFactory()
|
||||
{}
|
||||
|
||||
BeRoInterface* LocalBeRoFactory::switchRounds(int currentRound)
|
||||
BeRoInterface* LocalBeRoFactory::createBeRoPreflop() {
|
||||
|
||||
BeRoInterface* preflopBeRo = new LocalBeRoPreflop ( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
|
||||
|
||||
return preflopBeRo;
|
||||
|
||||
}
|
||||
|
||||
BeRoInterface* LocalBeRoFactory::switchRounds(BeRoInterface* currentBeRo, int currentRound)
|
||||
{
|
||||
if(currentRound != currentBeRo->getMyBeRoID()) {
|
||||
|
||||
BeRoInterface* myBeRo = NULL;
|
||||
delete currentBeRo;
|
||||
currentBeRo = NULL;
|
||||
|
||||
switch(currentRound) {
|
||||
case GAME_STATE_PREFLOP: {
|
||||
if(currentRound != myHand->getCurrentBeRo()->getMyBeRoID()) {
|
||||
switch(currentRound) {
|
||||
case GAME_STATE_PREFLOP: {
|
||||
|
||||
delete myBeRo;
|
||||
myBeRo = NULL;
|
||||
|
||||
myBeRo = new LocalBeRoPreflop ( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
|
||||
currentBeRo = new LocalBeRoPreflop ( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GAME_STATE_FLOP: {
|
||||
if(currentRound != myHand->getCurrentBeRo()->getMyBeRoID()) {
|
||||
|
||||
delete myBeRo;
|
||||
myBeRo = NULL;
|
||||
|
||||
myBeRo = new LocalBeRoFlop( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
|
||||
break;
|
||||
case GAME_STATE_FLOP: {
|
||||
|
||||
currentBeRo = new LocalBeRoFlop( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GAME_STATE_TURN: {
|
||||
if(currentRound != myHand->getCurrentBeRo()->getMyBeRoID()) {
|
||||
break;
|
||||
case GAME_STATE_TURN: {
|
||||
|
||||
currentBeRo = new LocalBeRoTurn( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
|
||||
|
||||
delete myBeRo;
|
||||
myBeRo = NULL;
|
||||
|
||||
myBeRo = new LocalBeRoTurn( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GAME_STATE_RIVER: {
|
||||
if(currentRound != myHand->getCurrentBeRo()->getMyBeRoID()) {
|
||||
break;
|
||||
case GAME_STATE_RIVER: {
|
||||
|
||||
currentBeRo = new LocalBeRoRiver ( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
|
||||
|
||||
delete myBeRo;
|
||||
myBeRo = NULL;
|
||||
|
||||
myBeRo = new LocalBeRoRiver ( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GAME_STATE_POST_RIVER: {
|
||||
if(currentRound != myHand->getCurrentBeRo()->getMyBeRoID()) {
|
||||
break;
|
||||
case GAME_STATE_POST_RIVER: {
|
||||
|
||||
currentBeRo = new LocalBeRoPostRiver ( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
|
||||
|
||||
delete myBeRo;
|
||||
myBeRo = NULL;
|
||||
|
||||
myBeRo = new LocalBeRoPostRiver ( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
|
||||
}
|
||||
break;
|
||||
default: { cout << "BeRoFactory-ERROR" << endl; }
|
||||
}
|
||||
break;
|
||||
default: { cout << "BeRoFactory-ERROR" << endl; }
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
return myBeRo;
|
||||
return currentBeRo;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -33,7 +33,9 @@ public:
|
||||
|
||||
~LocalBeRoFactory();
|
||||
|
||||
BeRoInterface* switchRounds(int);
|
||||
BeRoInterface* switchRounds(BeRoInterface*, int);
|
||||
|
||||
BeRoInterface* createBeRoPreflop();
|
||||
|
||||
private:
|
||||
|
||||
|
||||
@@ -52,12 +52,6 @@ public:
|
||||
void flopRun();
|
||||
void nextPlayer2();
|
||||
|
||||
//only until bero refactory is over
|
||||
void preflopRun() {}
|
||||
void turnRun() {}
|
||||
void riverRun() {}
|
||||
void postRiverRun() {}
|
||||
|
||||
private:
|
||||
|
||||
HandInterface *myHand;
|
||||
|
||||
@@ -31,7 +31,6 @@ public:
|
||||
LocalBeRoPreflop(HandInterface*, int, int, int, int);
|
||||
~LocalBeRoPreflop();
|
||||
|
||||
|
||||
void setPlayersTurn(int theValue) { playersTurn = theValue; }
|
||||
int getPlayersTurn() const { return playersTurn; }
|
||||
|
||||
@@ -41,12 +40,6 @@ public:
|
||||
void preflopRun();
|
||||
void nextPlayer2();
|
||||
|
||||
//only until bero refactory is over
|
||||
void flopRun() {}
|
||||
void turnRun() {}
|
||||
void riverRun() {}
|
||||
void postRiverRun() {}
|
||||
|
||||
|
||||
private:
|
||||
HandInterface *myHand;
|
||||
|
||||
@@ -55,11 +55,6 @@ public:
|
||||
void postRiverRun();
|
||||
void nextPlayer2();
|
||||
void distributePot();
|
||||
|
||||
//only until bero refactory is over
|
||||
void preflopRun() {}
|
||||
void flopRun() {}
|
||||
void turnRun() {}
|
||||
|
||||
private:
|
||||
|
||||
|
||||
@@ -50,12 +50,6 @@ public:
|
||||
void nextPlayer2();
|
||||
void turnRun();
|
||||
|
||||
//only until bero refactory is over
|
||||
void preflopRun() {}
|
||||
void flopRun() {}
|
||||
void riverRun() {}
|
||||
void postRiverRun() {}
|
||||
|
||||
private:
|
||||
|
||||
HandInterface *myHand;
|
||||
|
||||
@@ -167,16 +167,16 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
|
||||
assignButtons();
|
||||
|
||||
// Preflop, Flop, Turn und River erstellen
|
||||
myPreflop = myFactory->createPreflop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
|
||||
myFlop = myFactory->createFlop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
|
||||
myTurn = myFactory->createTurn(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
|
||||
myRiver = myFactory->createRiver(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
|
||||
// myPreflop = myFactory->createPreflop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
|
||||
// myFlop = myFactory->createFlop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
|
||||
// myTurn = myFactory->createTurn(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
|
||||
// myRiver = myFactory->createRiver(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
|
||||
|
||||
myBeRoFactory = myFactory->createBeRoFactory(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
|
||||
|
||||
int currentRound = actualRound; // for Lothar ;-)
|
||||
|
||||
myBeRo = myBeRoFactory->switchRounds(currentRound);
|
||||
myBeRo = myBeRoFactory->createBeRoPreflop();
|
||||
}
|
||||
|
||||
|
||||
@@ -330,11 +330,11 @@ void LocalHand::switchRounds() {
|
||||
switch (actualRound) {
|
||||
case 0: {tempHighestSet = myBeRo->getHighestSet();}
|
||||
break;
|
||||
case 1: {tempHighestSet = myFlop->getHighestSet();}
|
||||
case 1: {tempHighestSet = myBeRo->getHighestSet();}
|
||||
break;
|
||||
case 2: {tempHighestSet = myTurn->getHighestSet();}
|
||||
case 2: {tempHighestSet = myBeRo->getHighestSet();}
|
||||
break;
|
||||
case 3: {tempHighestSet = myRiver->getHighestSet();}
|
||||
case 3: {tempHighestSet = myBeRo->getHighestSet();}
|
||||
break;
|
||||
default: {}
|
||||
}
|
||||
@@ -381,7 +381,10 @@ void LocalHand::switchRounds() {
|
||||
myGui->refreshGameLabels((GameState)getActualRound());
|
||||
// /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl;
|
||||
//
|
||||
|
||||
int currentRound = actualRound;
|
||||
|
||||
myBeRo = myBeRoFactory->switchRounds(myBeRo, currentRound);
|
||||
|
||||
// cout << "NextPlayerSpeed2 start" << endl;
|
||||
switch(actualRound) {
|
||||
|
||||
@@ -43,9 +43,9 @@ public:
|
||||
PlayerInterface** getPlayerArray() const { return playerArray; }
|
||||
BoardInterface* getBoard() const { return myBoard; }
|
||||
BeRoInterface* getPreflop() const { return myBeRo; }
|
||||
FlopInterface* getFlop() const { return myFlop; }
|
||||
TurnInterface* getTurn() const { return myTurn; }
|
||||
RiverInterface* getRiver() const { return myRiver; }
|
||||
BeRoInterface* getFlop() const { return myBeRo; }
|
||||
BeRoInterface* getTurn() const { return myBeRo; }
|
||||
BeRoInterface* getRiver() const { return myBeRo; }
|
||||
GuiInterface* getGuiInterface() const { return myGui; }
|
||||
BeRoInterface* getCurrentBeRo() const { return myBeRo; }
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
//
|
||||
//
|
||||
#include "clientberofactory.h"
|
||||
#include "berointerface.h"
|
||||
|
||||
ClientBeRoFactory::ClientBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB)
|
||||
: BeRoFactoryInterface()
|
||||
@@ -22,4 +23,6 @@ ClientBeRoFactory::~ClientBeRoFactory()
|
||||
}
|
||||
|
||||
|
||||
BeRoInterface* ClientBeRoFactory::switchRounds(int currentRound) { return NULL;}
|
||||
BeRoInterface* ClientBeRoFactory::switchRounds(BeRoInterface* currentBeRo, int currentRound) { return NULL;}
|
||||
|
||||
BeRoInterface* ClientBeRoFactory::createBeRoPreflop() { return NULL; }
|
||||
|
||||
@@ -25,7 +25,9 @@ public:
|
||||
|
||||
~ClientBeRoFactory();
|
||||
|
||||
BeRoInterface* switchRounds(int);
|
||||
BeRoInterface* switchRounds(BeRoInterface*, int);
|
||||
|
||||
BeRoInterface* createBeRoPreflop();
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -78,3 +78,4 @@ BeRoFactoryInterface* ClientEngineFactory::createBeRoFactory(HandInterface* hi,
|
||||
{
|
||||
return new ClientBeRoFactory(hi, id, aP, dP, sB);
|
||||
}
|
||||
|
||||
|
||||
@@ -90,22 +90,22 @@ ClientHand::getPreflop() const
|
||||
return myBeRo;
|
||||
}
|
||||
|
||||
FlopInterface*
|
||||
BeRoInterface*
|
||||
ClientHand::getFlop() const
|
||||
{
|
||||
return myFlop;
|
||||
return myBeRo;
|
||||
}
|
||||
|
||||
TurnInterface*
|
||||
BeRoInterface*
|
||||
ClientHand::getTurn() const
|
||||
{
|
||||
return myTurn;
|
||||
return myBeRo;
|
||||
}
|
||||
|
||||
RiverInterface*
|
||||
BeRoInterface*
|
||||
ClientHand::getRiver() const
|
||||
{
|
||||
return myRiver;
|
||||
return myBeRo;
|
||||
}
|
||||
|
||||
BeRoInterface*
|
||||
|
||||
@@ -43,9 +43,9 @@ public:
|
||||
PlayerInterface** getPlayerArray() const;
|
||||
BoardInterface* getBoard() const;
|
||||
BeRoInterface* getPreflop() const;
|
||||
FlopInterface* getFlop() const;
|
||||
TurnInterface* getTurn() const;
|
||||
RiverInterface* getRiver() const;
|
||||
BeRoInterface* getFlop() const;
|
||||
BeRoInterface* getTurn() const;
|
||||
BeRoInterface* getRiver() const;
|
||||
GuiInterface* getGuiInterface() const;
|
||||
BeRoInterface* getCurrentBeRo() const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user