more polymorphie steps for BeRo (sry lotodore for last buggy rev)
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@@ -31,7 +31,6 @@ public:
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LocalBeRoPreflop(HandInterface*, int, int, int, int);
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~LocalBeRoPreflop();
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void setPlayersTurn(int theValue) { playersTurn = theValue; }
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int getPlayersTurn() const { return playersTurn; }
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@@ -41,12 +40,6 @@ public:
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void preflopRun();
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void nextPlayer2();
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//only until bero refactory is over
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void flopRun() {}
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void turnRun() {}
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void riverRun() {}
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void postRiverRun() {}
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private:
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HandInterface *myHand;
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