more polymorphie steps for BeRo (sry lotodore for last buggy rev)
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@@ -50,12 +50,6 @@ public:
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void nextPlayer2();
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void turnRun();
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//only until bero refactory is over
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void preflopRun() {}
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void flopRun() {}
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void riverRun() {}
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void postRiverRun() {}
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private:
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HandInterface *myHand;
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