BeRo refactoring
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@@ -27,10 +27,22 @@ public:
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~LocalBeRo();
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GameState getMyBeRoID() const { return myBeRoID; }
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int getHighestCardsValue() const {return 0;}
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int getHighestCardsValue() const {return 0; }
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void setHighestCardsValue(int theValue) {}
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void resetFirstRun() { firstRun = false; }
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void nextPlayer();
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void run();
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protected:
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HandInterface* getMyHand() const { return myHand; }
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int getDealerPosition() const {return dealerPosition; }
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void setDealerPosition(int theValue) { dealerPosition = theValue; }
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void setPlayersTurn(int theValue) { playersTurn = theValue; }
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int getPlayersTurn() const { return playersTurn; }
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@@ -45,14 +57,9 @@ public:
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void setSmallBlind(int theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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void resetFirstRun() { firstRun = false; }
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void nextPlayer();
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void run();
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void postRiverRun() {}
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protected:
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private:
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HandInterface* myHand;
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