BeRo refactoring
This commit is contained in:
@@ -27,18 +27,18 @@ using namespace std;
|
||||
LocalBeRoPreflop::LocalBeRoPreflop(HandInterface* hi, int id, int qP, int dP, int sB) : LocalBeRo(hi, id, qP, dP, sB, GAME_STATE_PREFLOP), bigBlindPosition(0)
|
||||
|
||||
{
|
||||
highestSet = 2*smallBlind;
|
||||
setHighestSet(2*getSmallBlind());
|
||||
|
||||
// // BigBlind ermitteln
|
||||
bigBlindPosition = dealerPosition;
|
||||
while (myHand->getPlayerArray()[bigBlindPosition]->getMyButton() != 3) {
|
||||
bigBlindPosition = getDealerPosition();
|
||||
while (getMyHand()->getPlayerArray()[bigBlindPosition]->getMyButton() != BUTTON_BIG_BLIND) {
|
||||
bigBlindPosition = (bigBlindPosition+1)%(MAX_NUMBER_OF_PLAYERS);
|
||||
}
|
||||
|
||||
// // erste Spielernummer fr preflopRun() setzen
|
||||
playersTurn = bigBlindPosition;
|
||||
setPlayersTurn(bigBlindPosition);
|
||||
|
||||
cout << "LocalBeroPreflop erstellt - " << myBeRoID << endl;
|
||||
cout << "LocalBeroPreflop erstellt - " << getMyBeRoID() << endl;
|
||||
}
|
||||
|
||||
|
||||
@@ -60,38 +60,38 @@ void LocalBeRoPreflop::run() {
|
||||
|
||||
// prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 )
|
||||
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
||||
if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) {
|
||||
if(highestSet != myHand->getPlayerArray()[i]->getMySet()) { allHighestSet=0; }
|
||||
if(getMyHand()->getPlayerArray()[i]->getMyActiveStatus() && getMyHand()->getPlayerArray()[i]->getMyAction() != PLAYER_ACTION_FOLD && getMyHand()->getPlayerArray()[i]->getMyAction() != PLAYER_ACTION_ALLIN) {
|
||||
if(getHighestSet() != getMyHand()->getPlayerArray()[i]->getMySet()) { allHighestSet=0; }
|
||||
}
|
||||
}
|
||||
|
||||
// BigBlind ermitteln
|
||||
bigBlindPosition = dealerPosition;
|
||||
while (myHand->getPlayerArray()[bigBlindPosition]->getMyButton() != 3) {
|
||||
bigBlindPosition = getDealerPosition();
|
||||
while (getMyHand()->getPlayerArray()[bigBlindPosition]->getMyButton() != BUTTON_BIG_BLIND) {
|
||||
bigBlindPosition = (bigBlindPosition+1)%(MAX_NUMBER_OF_PLAYERS);
|
||||
}
|
||||
|
||||
// prfen, ob Preflop wirklich dran ist
|
||||
if(!firstRound && allHighestSet) {
|
||||
if(!getFirstRound() && allHighestSet) {
|
||||
|
||||
// Preflop nicht dran, weil wir nicht mehr in erster PreflopRunde und alle Sets gleich sind
|
||||
//also gehe in Flop
|
||||
myHand->setActualRound(GAME_STATE_FLOP);
|
||||
getMyHand()->setActualRound(GAME_STATE_FLOP);
|
||||
|
||||
//Action loeschen und ActionButtons refresh
|
||||
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
||||
if(myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) myHand->getPlayerArray()[i]->setMyAction(0);
|
||||
if(getMyHand()->getPlayerArray()[i]->getMyAction() != PLAYER_ACTION_FOLD && getMyHand()->getPlayerArray()[i]->getMyAction() != PLAYER_ACTION_ALLIN) getMyHand()->getPlayerArray()[i]->setMyAction(PLAYER_ACTION_NONE);
|
||||
}
|
||||
//Sets in den Pot verschieben und Sets = 0 und Pot-refresh
|
||||
myHand->getBoard()->collectSets();
|
||||
myHand->getBoard()->collectPot();
|
||||
myHand->getGuiInterface()->refreshPot();
|
||||
getMyHand()->getBoard()->collectSets();
|
||||
getMyHand()->getBoard()->collectPot();
|
||||
getMyHand()->getGuiInterface()->refreshPot();
|
||||
|
||||
myHand->getGuiInterface()->refreshSet();
|
||||
myHand->getGuiInterface()->refreshCash();
|
||||
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { myHand->getGuiInterface()->refreshAction(i,0); }
|
||||
getMyHand()->getGuiInterface()->refreshSet();
|
||||
getMyHand()->getGuiInterface()->refreshCash();
|
||||
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { getMyHand()->getGuiInterface()->refreshAction(i,PLAYER_ACTION_NONE); }
|
||||
|
||||
myHand->switchRounds();
|
||||
getMyHand()->switchRounds();
|
||||
}
|
||||
else {
|
||||
// Preflop ist wirklich dran
|
||||
@@ -99,25 +99,25 @@ void LocalBeRoPreflop::run() {
|
||||
// naechsten Spieler ermitteln
|
||||
do {
|
||||
|
||||
playersTurn = (playersTurn+1)%(MAX_NUMBER_OF_PLAYERS);
|
||||
setPlayersTurn((getPlayersTurn()+1)%(MAX_NUMBER_OF_PLAYERS));
|
||||
// falls BigBlind, dann PreflopFirstRound zuende
|
||||
if(myHand->getPlayerArray()[playersTurn]->getMyButton() == 3) firstRound = 0;
|
||||
if(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyButton() == BUTTON_BIG_BLIND) setFirstRound(0);
|
||||
|
||||
} while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || myHand->getPlayerArray()[playersTurn]->getMyAction() == 1 || myHand->getPlayerArray()[playersTurn]->getMyAction() == 6);
|
||||
} while(!(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyActiveStatus()) || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_FOLD || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_ALLIN);
|
||||
|
||||
myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
|
||||
getMyHand()->getPlayerArray()[getPlayersTurn()]->setMyTurn(1);
|
||||
//highlight active players groupbox and clear action
|
||||
myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
|
||||
myHand->getGuiInterface()->refreshAction(playersTurn,0);
|
||||
getMyHand()->getGuiInterface()->refreshGroupbox(getPlayersTurn(),2);
|
||||
getMyHand()->getGuiInterface()->refreshAction(getPlayersTurn(),PLAYER_ACTION_NONE);
|
||||
|
||||
if(playersTurn == 0) {
|
||||
if(getPlayersTurn() == 0) {
|
||||
// Wir sind dran
|
||||
myHand->getGuiInterface()->meInAction();
|
||||
getMyHand()->getGuiInterface()->meInAction();
|
||||
}
|
||||
else {
|
||||
//Gegner sind dran
|
||||
// cout << "NextPlayerSpeed3 start" << endl;
|
||||
myHand->getGuiInterface()->beRoAnimation2(myBeRoID);
|
||||
getMyHand()->getGuiInterface()->beRoAnimation2(getMyBeRoID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user