BeRo refactoring
This commit is contained in:
@@ -614,7 +614,7 @@ ServerRecvStateStartRound::Process(ServerRecvThread &server)
|
||||
else // hand is over
|
||||
{
|
||||
// Let the engine find out the winner(s).
|
||||
curGame.getCurrentHand()->getRiver()->postRiverRun();
|
||||
curGame.getCurrentHand()->getCurrentBeRo()->run();
|
||||
|
||||
// Retrieve active players. If only one player is left, no cards are shown.
|
||||
std::list<PlayerInterface *> activePlayers = GetActivePlayers(curGame);
|
||||
|
||||
Reference in New Issue
Block a user