BeRo refactoring

This commit is contained in:
doitux committed 2007-08-07 23:59:34 +00:00
1 parent 829f094ce8
commit e696fb4257
10 files changed
+99 -108

No files matched your search

+1 -1
View File
@@ -614,7 +614,7 @@ ServerRecvStateStartRound::Process(ServerRecvThread &server)
else // hand is over
{
// Let the engine find out the winner(s).
curGame.getCurrentHand()->getRiver()->postRiverRun();
curGame.getCurrentHand()->getCurrentBeRo()->run();
// Retrieve active players. If only one player is left, no cards are shown.
std::list<PlayerInterface *> activePlayers = GetActivePlayers(curGame);