BeRo refactoring
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@@ -614,7 +614,7 @@ ServerRecvStateStartRound::Process(ServerRecvThread &server)
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else // hand is over
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{
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// Let the engine find out the winner(s).
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curGame.getCurrentHand()->getRiver()->postRiverRun();
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curGame.getCurrentHand()->getCurrentBeRo()->run();
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// Retrieve active players. If only one player is left, no cards are shown.
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std::list<PlayerInterface *> activePlayers = GetActivePlayers(curGame);
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