GUI: guest restrictions and gametype settings in
createinternetgamedialog
This commit is contained in:
@@ -34,12 +34,12 @@ createInternetGameDialogImpl::createInternetGameDialogImpl(QWidget *parent, Conf
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myChangeCompleteBlindsDialog = new changeCompleteBlindsDialogImpl;
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myChangeCompleteBlindsDialog = new changeCompleteBlindsDialogImpl;
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fillFormular();
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connect( radioButton_changeBlindsSettings, SIGNAL( clicked(bool) ), this, SLOT( callChangeBlindsDialog(bool) ) );
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connect( radioButton_changeBlindsSettings, SIGNAL( clicked(bool) ), this, SLOT( callChangeBlindsDialog(bool) ) );
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connect( pushButton_cancel, SIGNAL( clicked() ), this, SLOT( cancel() ) );
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connect( pushButton_cancel, SIGNAL( clicked() ), this, SLOT( cancel() ) );
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connect( pushButton_createGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
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connect( pushButton_createGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
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connect( checkBox_Password, SIGNAL( toggled(bool) ), this, SLOT( clearGamePassword(bool)) );
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connect( checkBox_Password, SIGNAL( toggled(bool) ), this, SLOT( clearGamePassword(bool)) );
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connect( comboBox_gameType, SIGNAL(currentIndexChanged(int)), this, SLOT( gameTypeChanged() ) );
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//temporarely unused until ai is enabled in network
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//temporarely unused until ai is enabled in network
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// label_5->hide();
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// label_5->hide();
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// spinBox_gameSpeed->hide();
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// spinBox_gameSpeed->hide();
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@@ -48,9 +48,9 @@ createInternetGameDialogImpl::createInternetGameDialogImpl(QWidget *parent, Conf
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}
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}
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void createInternetGameDialogImpl::exec() {
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void createInternetGameDialogImpl::exec(bool guestMode, QString playerName) {
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fillFormular();
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fillFormular(guestMode, playerName);
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QDialog::exec();
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QDialog::exec();
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}
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}
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@@ -62,7 +62,7 @@ void createInternetGameDialogImpl::cancel() {
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}
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}
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void createInternetGameDialogImpl::fillFormular() {
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void createInternetGameDialogImpl::fillFormular(bool guestMode, QString playerName) {
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//Network Game Settings
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//Network Game Settings
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spinBox_quantityPlayers->setValue(myConfig->readConfigInt("NetNumberOfPlayers"));
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spinBox_quantityPlayers->setValue(myConfig->readConfigInt("NetNumberOfPlayers"));
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@@ -99,14 +99,21 @@ void createInternetGameDialogImpl::fillFormular() {
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myChangeCompleteBlindsDialog->spinBox_afterThisAlwaysRaiseValue->setValue(myConfig->readConfigInt("NetAfterMBAlwaysRaiseValue"));
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myChangeCompleteBlindsDialog->spinBox_afterThisAlwaysRaiseValue->setValue(myConfig->readConfigInt("NetAfterMBAlwaysRaiseValue"));
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myChangeCompleteBlindsDialog->radioButton_afterThisStayAtLastBlind->setChecked(myConfig->readConfigInt("NetAfterMBStayAtLastBlind"));
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myChangeCompleteBlindsDialog->radioButton_afterThisStayAtLastBlind->setChecked(myConfig->readConfigInt("NetAfterMBStayAtLastBlind"));
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comboBox_gameType->setCurrentIndex(myConfig->readConfigInt("InternetGameType"));
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if(guestMode) {
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lineEdit_gameName->setText(QString::fromUtf8(myConfig->readConfigString("InternetGameName").c_str()));
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comboBox_gameType->setCurrentIndex(0);
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}
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comboBox_gameType->setDisabled(true);
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lineEdit_gameName->setText(tr("%1's game").arg(playerName));
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lineEdit_gameName->setDisabled(true);
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void createInternetGameDialogImpl::showDialog() {
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}
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else {
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fillFormular();
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comboBox_gameType->setDisabled(false);
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exec();
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comboBox_gameType->setCurrentIndex(myConfig->readConfigInt("InternetGameType"));
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lineEdit_gameName->setDisabled(false);
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lineEdit_gameName->setText(QString::fromUtf8(myConfig->readConfigString("InternetGameName").c_str()));
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}
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gameTypeChanged();
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}
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}
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void createInternetGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
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void createInternetGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
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@@ -132,3 +139,23 @@ void createInternetGameDialogImpl::callChangeBlindsDialog(bool show) {
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}
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}
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}
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}
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void createInternetGameDialogImpl::gameTypeChanged() {
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switch (comboBox_gameType->currentIndex()) {
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case 0: { checkBox_Password->setDisabled(FALSE); }
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break;
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case 1: { checkBox_Password->setDisabled(FALSE); }
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break;
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case 2: { checkBox_Password->setChecked(FALSE);
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checkBox_Password->setDisabled(TRUE);
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}
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break;
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case 3: { checkBox_Password->setChecked(FALSE);
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checkBox_Password->setDisabled(TRUE);
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}
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break;
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}
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}
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@@ -34,17 +34,17 @@ Q_OBJECT
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public:
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public:
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createInternetGameDialogImpl(QWidget *parent = 0, ConfigFile *c = 0);
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createInternetGameDialogImpl(QWidget *parent = 0, ConfigFile *c = 0);
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void exec();
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void exec(bool guestMode, QString playerName);
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changeCompleteBlindsDialogImpl* getChangeCompleteBlindsDialog() { return myChangeCompleteBlindsDialog; }
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changeCompleteBlindsDialogImpl* getChangeCompleteBlindsDialog() { return myChangeCompleteBlindsDialog; }
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public slots:
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public slots:
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void createGame();
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void createGame();
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void cancel();
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void cancel();
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void fillFormular();
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void fillFormular(bool guestMode, QString playerName);
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void showDialog();
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void keyPressEvent ( QKeyEvent * event );
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void keyPressEvent ( QKeyEvent * event );
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void clearGamePassword(bool);
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void clearGamePassword(bool);
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void gameTypeChanged();
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void callChangeBlindsDialog(bool);
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void callChangeBlindsDialog(bool);
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private:
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private:
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@@ -20,7 +20,7 @@
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#include <net/socket_msg.h>
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#include <net/socket_msg.h>
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gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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: QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), currentGameName(""), myPlayerId(0), myCurrentGameId(0), isAdmin(false), inGame(false), blinkingButtonAnimationState(true), myChat(NULL), keyUpCounter(0)
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: QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), currentGameName(""), myPlayerId(0), myCurrentGameId(0), isAdmin(false), inGame(false), guestMode(false), blinkingButtonAnimationState(true), myChat(NULL), keyUpCounter(0)
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{
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{
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#ifdef __APPLE__
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#ifdef __APPLE__
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@@ -145,7 +145,8 @@ void gameLobbyDialogImpl::createGame()
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assert(mySession);
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assert(mySession);
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myCreateInternetGameDialog = new createInternetGameDialogImpl(this, myConfig);
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myCreateInternetGameDialog = new createInternetGameDialogImpl(this, myConfig);
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myCreateInternetGameDialog->exec();
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PlayerInfo playerInfo(mySession->getClientPlayerInfo(mySession->getClientUniquePlayerId()));
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myCreateInternetGameDialog->exec(guestMode, QString::fromUtf8(playerInfo.playerName.c_str()));
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if (myCreateInternetGameDialog->result() == QDialog::Accepted ) {
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if (myCreateInternetGameDialog->result() == QDialog::Accepted ) {
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@@ -1188,6 +1189,7 @@ void gameLobbyDialogImpl::registeredUserMode()
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{
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{
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lineEdit_ChatInput->clear();
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lineEdit_ChatInput->clear();
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lineEdit_ChatInput->setEnabled(true);
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lineEdit_ChatInput->setEnabled(true);
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guestMode = false;
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}
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}
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@@ -1195,4 +1197,5 @@ void gameLobbyDialogImpl::guestUserMode()
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{
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{
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lineEdit_ChatInput->setText("Chat is avaiable only for registered members");
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lineEdit_ChatInput->setText("Chat is avaiable only for registered members");
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lineEdit_ChatInput->setDisabled(true);
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lineEdit_ChatInput->setDisabled(true);
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guestMode = true;
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}
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}
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@@ -130,6 +130,7 @@ private:
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unsigned myCurrentGameId;
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unsigned myCurrentGameId;
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bool isAdmin;
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bool isAdmin;
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bool inGame;
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bool inGame;
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bool guestMode;
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QString myAppDataPath;
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QString myAppDataPath;
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QMessageBox *waitStartGameMsgBox;
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QMessageBox *waitStartGameMsgBox;
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