playernicks for local game enabled

This commit is contained in:
doitux
2007-01-19 19:13:59 +00:00
parent e1367de95d
commit e715cde49f
14 changed files with 72 additions and 31 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ public:
virtual HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC) =0;
virtual BoardInterface* createBoard() =0;
virtual PlayerInterface* createPlayer(BoardInterface *b, int id, int sC, bool aS, int mB) =0;
virtual PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) =0;
virtual PreflopInterface* createPreflop(HandInterface* hi, int id, int qP, int dP, int sB) =0;
virtual FlopInterface* createFlop(HandInterface* hi, int id, int qP, int dP, int sB) =0;
virtual TurnInterface* createTurn(HandInterface* hi, int id, int qP, int dP, int sB) =0;
@@ -35,7 +35,7 @@ HandInterface* LocalEngineFactory::createHand(EngineFactory *f, GuiInterface *g,
BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, int sC, bool aS, int mB) { return new LocalPlayer(b, id, sC, aS, mB); }
PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) { return new LocalPlayer(b, id, name, sC, aS, mB); }
PreflopInterface* LocalEngineFactory::createPreflop(HandInterface* hi, int id, int qP, int dP, int sB) { return new LocalPreflop(hi, id, qP, dP, sB); }
+1 -1
View File
@@ -39,7 +39,7 @@ public:
HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC);
BoardInterface* createBoard();
PlayerInterface* createPlayer(BoardInterface *b, int id, int sC, bool aS, int mB);
PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB);
PreflopInterface* createPreflop(HandInterface* hi, int id, int qP, int dP, int sB);
FlopInterface* createFlop(HandInterface* hi, int id, int qP, int dP, int sB);
TurnInterface* createTurn(HandInterface* hi, int id, int qP, int dP, int sB);
+3 -3
View File
@@ -23,7 +23,7 @@
using namespace std;
LocalPlayer::LocalPlayer(BoardInterface *b, int id, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myDude(0), myCardsValueInt(0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), myAverageSets(0)
LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myDude(0), myCardsValueInt(0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), myAverageSets(0)
{
Tools myTool;
@@ -32,10 +32,10 @@ LocalPlayer::LocalPlayer(BoardInterface *b, int id, int sC, bool aS, int mB) : P
// cout << "Spieler: " << myID << " Dude: " << myDude << " Cash: " << myCash << " ActiveStatus: " << myActiveStatus << " Button: " << myButton << endl;
myCardsValue = new CardsValue;
/*
ostringstream temp;
temp << "Player " << myID;
myName = temp.str();
myName = temp.str();*/
}
+3 -2
View File
@@ -34,7 +34,7 @@ class BoardInterface;
class LocalPlayer : public PlayerInterface{
public:
LocalPlayer(BoardInterface*, int, int, bool, int);
LocalPlayer(BoardInterface*, int, std::string, int, bool, int);
~LocalPlayer();
@@ -99,8 +99,9 @@ private:
// Konstanten
int myID;
int myDude;
std::string myName;
int myDude;
// Laufvariablen
int myCards[2];