playernicks for local game enabled
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@@ -35,7 +35,7 @@ HandInterface* LocalEngineFactory::createHand(EngineFactory *f, GuiInterface *g,
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BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, int sC, bool aS, int mB) { return new LocalPlayer(b, id, sC, aS, mB); }
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PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) { return new LocalPlayer(b, id, name, sC, aS, mB); }
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PreflopInterface* LocalEngineFactory::createPreflop(HandInterface* hi, int id, int qP, int dP, int sB) { return new LocalPreflop(hi, id, qP, dP, sB); }
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@@ -39,7 +39,7 @@ public:
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HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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PlayerInterface* createPlayer(BoardInterface *b, int id, int sC, bool aS, int mB);
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PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB);
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PreflopInterface* createPreflop(HandInterface* hi, int id, int qP, int dP, int sB);
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FlopInterface* createFlop(HandInterface* hi, int id, int qP, int dP, int sB);
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TurnInterface* createTurn(HandInterface* hi, int id, int qP, int dP, int sB);
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@@ -23,7 +23,7 @@
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using namespace std;
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LocalPlayer::LocalPlayer(BoardInterface *b, int id, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myDude(0), myCardsValueInt(0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), myAverageSets(0)
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LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myDude(0), myCardsValueInt(0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), myAverageSets(0)
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{
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Tools myTool;
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@@ -32,10 +32,10 @@ LocalPlayer::LocalPlayer(BoardInterface *b, int id, int sC, bool aS, int mB) : P
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// cout << "Spieler: " << myID << " Dude: " << myDude << " Cash: " << myCash << " ActiveStatus: " << myActiveStatus << " Button: " << myButton << endl;
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myCardsValue = new CardsValue;
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/*
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ostringstream temp;
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temp << "Player " << myID;
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myName = temp.str();
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myName = temp.str();*/
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}
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@@ -34,7 +34,7 @@ class BoardInterface;
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class LocalPlayer : public PlayerInterface{
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public:
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LocalPlayer(BoardInterface*, int, int, bool, int);
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LocalPlayer(BoardInterface*, int, std::string, int, bool, int);
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~LocalPlayer();
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@@ -99,8 +99,9 @@ private:
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// Konstanten
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int myID;
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int myDude;
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std::string myName;
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int myDude;
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// Laufvariablen
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int myCards[2];
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