playernicks for local game enabled
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@@ -33,12 +33,16 @@ public:
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virtual ~GuiInterface();
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//wird nach Einbau der EngineInterfaces umbenannt in setGameInterface und cp.
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//set
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virtual void setGame(Game*) =0;
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virtual void setHand(HandInterface*) =0;
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virtual void setSession(Session*) =0;
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//
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//get
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virtual int getMaxQuantityPlayers() const=0;
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virtual std::string getPlayerName(int) const=0;
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//refresh-Funktionen
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virtual void refreshSet() const=0;
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@@ -89,8 +93,6 @@ public:
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virtual void meInAction() const=0;
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//log.cpp
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virtual void showPlayerActionLogMsg(std::string playName, int action, int setValue) const=0;
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