Proper constrains for game list new.
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@@ -23,7 +23,7 @@ memb_playerIds_constraint_1(asn_TYPE_descriptor_t *td, const void *sptr,
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/* Determine the number of elements */
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size = _A_CSEQUENCE_FROM_VOID(sptr)->count;
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if((size >= 1 && size <= 10)) {
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if((size <= 10)) {
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/* Perform validation of the inner elements */
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return td->check_constraints(td, sptr, ctfailcb, app_key);
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} else {
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