bugfix InitMessage - switched back to productive
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@@ -1050,7 +1050,7 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
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bool validGuest = false;
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// productive: if (initMessage.login() == InitMessage::guestLogin) {
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// debug: if (initMessage.login() == InitMessage::unauthenticatedLogin) {
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if (initMessage.login() == InitMessage::unauthenticatedLogin) {
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if (initMessage.login() == InitMessage::guestLogin) {
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playerName = initMessage.nickname();
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// Verify guest player name.
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if (playerName.length() > sizeof(SERVER_GUEST_PLAYER_NAME - 1)
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