bugfix InitMessage - switched back to productive

This commit is contained in:
Kai Philipp
2016-07-19 14:13:39 +02:00
parent 1b5cf1bfb8
commit e73a95d08e
+1 -1
View File
@@ -1050,7 +1050,7 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
bool validGuest = false;
// productive: if (initMessage.login() == InitMessage::guestLogin) {
// debug: if (initMessage.login() == InitMessage::unauthenticatedLogin) {
if (initMessage.login() == InitMessage::unauthenticatedLogin) {
if (initMessage.login() == InitMessage::guestLogin) {
playerName = initMessage.nickname();
// Verify guest player name.
if (playerName.length() > sizeof(SERVER_GUEST_PLAYER_NAME - 1)