implementing pair for level-list
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@@ -278,7 +278,7 @@ void LocalBoard::determinePlayerNeedToShowCards()
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// std::_List_const_iterator<unsigned> it_c;
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std::list<int*> level;
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std::list<std::pair<int,int> > level;
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// for(it_c=winners.begin(); it_c != winners.end(); it_c++) {
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// cout << (*it_c) << endl;
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@@ -323,10 +323,11 @@ void LocalBoard::determinePlayerNeedToShowCards()
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// cout << (*lastActionPlayerIt)->getMyUniqueID() << " - " << (*lastActionPlayerIt)->getMyName() << endl;
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int *level_tmp = new int[2];
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// int *level_tmp = new int[2];
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std::pair<int,int> level_tmp;
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// get position und cardsValue of the player who show his cards first
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level_tmp[0] = (*lastActionPlayerIt)->getMyCardsValueInt();
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level_tmp[1] = (*lastActionPlayerIt)->getMyRoundStartCash()-(*lastActionPlayerIt)->getMyCash();
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level_tmp.first = (*lastActionPlayerIt)->getMyCardsValueInt();
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level_tmp.second = (*lastActionPlayerIt)->getMyRoundStartCash()-(*lastActionPlayerIt)->getMyCash();
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// level_tmp = {(*lastActionPlayerIt)->getMyCardsValueInt(),(*lastActionPlayerIt)->getMyRoundStartCash()-(*lastActionPlayerIt)->getMyCash()};
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@@ -334,9 +335,9 @@ void LocalBoard::determinePlayerNeedToShowCards()
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level.push_back(level_tmp);
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std::list<int*>::iterator level_it;
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std::list<int*>::iterator level_it_tmp;
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std::list<int*>::iterator next_level_it;
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std::list<std::pair<int,int> >::iterator level_it;
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// std::list<std::pair<int,int> >::iterator level_it_tmp;
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std::list<std::pair<int,int> >::iterator next_level_it;
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// PlayerListConstIterator firstAfterLastActionPlayerIt = lastActionPlayerIt;
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// firstAfterLastActionPlayerIt++;
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@@ -356,19 +357,19 @@ void LocalBoard::determinePlayerNeedToShowCards()
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// }
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// }
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for(level_it = level.begin(); level_it != level.end(); ++level_it) {
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if((*it_c)->getMyCardsValueInt() > (*level_it)[0]) {
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if((*it_c)->getMyCardsValueInt() > (*level_it).first) {
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next_level_it = level_it;
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++next_level_it;
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if(next_level_it == level.end()) {
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playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
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level_tmp = new int[2];
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level_tmp[0] = (*it_c)->getMyCardsValueInt();
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level_tmp[1] = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
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// level_tmp = new int[2];
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level_tmp.first = (*it_c)->getMyCardsValueInt();
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level_tmp.second = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
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level.push_back(level_tmp);
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break;
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}
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} else {
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if((*it_c)->getMyCardsValueInt() == (*level_it)[0]) {
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if((*it_c)->getMyCardsValueInt() == (*level_it).first) {
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next_level_it = level_it;
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++next_level_it;
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//
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@@ -377,19 +378,19 @@ void LocalBoard::determinePlayerNeedToShowCards()
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// }
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if(next_level_it == level.end() || (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*next_level_it)[1]) {
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if(next_level_it == level.end() || (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*next_level_it).second) {
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playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
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if((*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*level_it)[1]) {
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(*level_it)[1] = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
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if((*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*level_it).second) {
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(*level_it).second = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
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}
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}
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break;
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} else {
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if((*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*level_it)[1]) {
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if((*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*level_it).second) {
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playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
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level_tmp = new int(2);
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level_tmp[0] = (*it_c)->getMyCardsValueInt();
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level_tmp[1] = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
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// level_tmp = new int(2);
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level_tmp.first = (*it_c)->getMyCardsValueInt();
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level_tmp.second = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
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//
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// for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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// cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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@@ -413,9 +414,9 @@ void LocalBoard::determinePlayerNeedToShowCards()
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}
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for(level_it = level.begin(); level_it != level.end(); ++level_it) {
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delete[] *level_it;
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}
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// for(level_it = level.begin(); level_it != level.end(); ++level_it) {
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// delete[] *level_it;
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// }
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level.clear();
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// bool showCards;
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@@ -38,8 +38,6 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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int i, j, k;
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PlayerListIterator it;
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CardsValue myCardsValue;
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for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
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(*it)->setHand(this);
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// set myFlipCards 0
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@@ -71,7 +69,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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}
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray, bestHandPos));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray, bestHandPos));
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(*it)->setMyBestHandPosition(bestHandPos);
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(*it)->setMyRoundStartCash((*it)->getMyCash());
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@@ -139,7 +137,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -152,7 +150,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -165,7 +163,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -178,7 +176,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -191,7 +189,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -204,7 +202,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -217,7 +215,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -230,7 +228,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -243,7 +241,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -275,7 +273,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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@@ -288,7 +286,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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@@ -301,7 +299,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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@@ -314,7 +312,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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@@ -327,7 +325,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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@@ -340,7 +338,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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@@ -360,7 +358,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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assignButtons();
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myLog->logNewHandMsg(myID, dealerPosition, smallBlind, smallBlindPosition, 2*smallBlind, bigBlindPosition, seatsList);
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myLog->logNewHandMsg(myID, dealerPosition+1, smallBlind, smallBlindPosition+1, 2*smallBlind, bigBlindPosition+1, seatsList);
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setBlinds();
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@@ -3210,10 +3210,7 @@ void LocalPlayer::evaluation(int bet, int raise)
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{
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int highestSet = 0;
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highestSet = currentHand->getCurrentBeRo()->getHighestSet();
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int highestSet = currentHand->getCurrentBeRo()->getHighestSet();
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// cout << "myAction(evaluation): " << myAction << endl;
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switch(myAction) {
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@@ -3254,8 +3251,8 @@ void LocalPlayer::evaluation(int bet, int raise)
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case 4: {
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// all in
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if(bet >= myCash) {
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// -> full bet rule
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if(myCash < 2*currentHand->getSmallBlind()) {
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// -> full bet rule
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currentHand->getCurrentBeRo()->setFullBetRule(true);
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}
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currentHand->getCurrentBeRo()->setMinimumRaise(myCash);
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