implementing pair for level-list
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@@ -38,8 +38,6 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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int i, j, k;
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PlayerListIterator it;
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CardsValue myCardsValue;
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for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
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(*it)->setHand(this);
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// set myFlipCards 0
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@@ -71,7 +69,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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}
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray, bestHandPos));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray, bestHandPos));
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(*it)->setMyBestHandPosition(bestHandPos);
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(*it)->setMyRoundStartCash((*it)->getMyCash());
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@@ -139,7 +137,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -152,7 +150,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -165,7 +163,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -178,7 +176,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -191,7 +189,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -204,7 +202,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -217,7 +215,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -230,7 +228,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -243,7 +241,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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@@ -275,7 +273,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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@@ -288,7 +286,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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@@ -301,7 +299,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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@@ -314,7 +312,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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@@ -327,7 +325,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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@@ -340,7 +338,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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@@ -360,7 +358,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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assignButtons();
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myLog->logNewHandMsg(myID, dealerPosition, smallBlind, smallBlindPosition, 2*smallBlind, bigBlindPosition, seatsList);
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myLog->logNewHandMsg(myID, dealerPosition+1, smallBlind, smallBlindPosition+1, 2*smallBlind, bigBlindPosition+1, seatsList);
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setBlinds();
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