sdlplayer refactoring
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@@ -53,8 +53,6 @@ class myMessageDialogImpl;
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class GameTableStyleReader;
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class CardDeckStyleReader;
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class SDLPlayer;
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class SoundEvents;
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enum SeatState { SEAT_UNDEFINED, SEAT_ACTIVE, SEAT_AUTOFOLD, SEAT_STAYONTABLE, SEAT_CLEAR };
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@@ -70,9 +68,6 @@ public:
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boost::shared_ptr<Session> getSession();
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SDLPlayer* getMySDLPlayer() const {
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return mySDLPlayer;
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}
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SoundEvents* getMySoundEventHandler() const {
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return mySoundEventHandler;
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}
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@@ -427,7 +422,6 @@ private:
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myMessageDialogImpl *myUniversalMessageDialog;
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//Sound
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SDLPlayer *mySDLPlayer;
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SoundEvents *mySoundEventHandler;
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QString myAppDataPath;
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