From e79b3d5fae5f1d636fcb4eaadaa9d9597dc13a40 Mon Sep 17 00:00:00 2001 From: doitux Date: Fri, 19 Jun 2009 21:16:21 +0000 Subject: [PATCH] startbutton blink fix --- .../qt/gamelobbydialog/gamelobbydialogimpl.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp b/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp index c91f9a72..7df8f4f4 100644 --- a/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp +++ b/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp @@ -573,19 +573,19 @@ void gameLobbyDialogImpl::checkPlayerQuantity() { if (treeWidget_connectedPlayers->topLevelItemCount() >= 2) { pushButton_StartGame->setEnabled(true); + + if(treeWidget_connectedPlayers->topLevelItemCount() == label_MaximumNumberOfPlayers->text().toInt()) { + blinkingButtonAnimationTimer->start(); + } + else { + blinkingButtonAnimationTimer->stop(); + blinkingButtonAnimationState = false; + blinkingStartButtonAnimation(); + } } else { pushButton_StartGame->setEnabled(false); } - - if(treeWidget_connectedPlayers->topLevelItemCount() == label_MaximumNumberOfPlayers->text().toInt()) { - blinkingButtonAnimationTimer->start(); - } - else { - blinkingButtonAnimationTimer->stop(); - blinkingButtonAnimationState = false; - blinkingStartButtonAnimation(); - } } }