All gui calls through guiwrapper are now thread safe.
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@@ -66,17 +66,67 @@ public:
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void setLog(Log*);
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void setSpeeds();
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signals:
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void signalRefreshSet();
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void signalRefreshCash();
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void signalRefreshAction(int =-1, int=-1);
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void signalRefreshChangePlayer();
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void signalRefreshPot();
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void signalRefreshGroupbox(int =-1, int =-1);
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void signalRefreshAll();
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void signalRefreshPlayerName();
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void signalMeInAction();
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void signalDealHoleCards();
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void signalDealFlopCards0();
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void signalDealTurnCards0();
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void signalDealRiverCards0();
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void signalHighlightRoundLabel(QString);
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void signalNextPlayerAnimation();
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void signalPreflopAnimation1();
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void signalPreflopAnimation2();
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void signalFlopAnimation1();
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void signalFlopAnimation2();
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void signalTurnAnimation1();
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void signalTurnAnimation2();
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void signalRiverAnimation1();
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void signalRiverAnimation2();
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void signalPostRiverAnimation1();
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void signalPostRiverRunAnimation1();
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void signalFlipHolecardsAllIn();
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void signalNextRoundCleanGui();
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void signalNetClientConnect(int actionID);
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void signalNetClientGameInfo(int actionID);
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void signalNetClientError(int errorID, int osErrorID);
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void signalNetClientPlayerJoined(QString playerName);
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void signalNetClientPlayerLeft(QString playerName);
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void signalNetClientGameStart();
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void signalNetServerPlayerJoined(QString playerName);
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void signalNetServerPlayerLeft(QString playerName);
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public slots:
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//refresh-Funktionen
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void refreshSet();
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void refreshButton();
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void refreshPlayerName();
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void refreshPlayerAvatar();
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void refreshAction(int =-1, int=-1);
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void refreshCash();
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void refreshGroupbox(int =-1, int =-1);
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void refreshAll();
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void refreshAction(int =-1, int=-1);
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void refreshChangePlayer();
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void refreshPot();
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void refreshGroupbox(int =-1, int =-1);
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void refreshAll();
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void refreshPlayerName();
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void refreshButton();
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void refreshPlayerAvatar();
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// Karten-Funktionen
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void dealHoleCards();
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@@ -85,22 +135,7 @@ public:
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void meInAction();
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void disableMyButtons();
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void highlightRoundLabel(std::string);
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void setSpeeds();
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signals:
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientPlayerJoined(QString playerName);
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void SignalNetClientPlayerLeft(QString playerName);
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void SignalNetClientGameStart();
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void SignalNetServerPlayerJoined(QString playerName);
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void SignalNetServerPlayerLeft(QString playerName);
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public slots:
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void highlightRoundLabel(QString);
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void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
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