First version of server side avatar upload feature (support for external avatar server). Still hard coded, cannot be configured.

This commit is contained in:
lotodore
2009-02-21 23:33:30 +00:00
parent f78de09078
commit e7c70ad9ad
14 changed files with 560 additions and 153 deletions
+66
View File
@@ -0,0 +1,66 @@
/***************************************************************************
* Copyright (C) 2009 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* Network file upload thread. */
#ifndef _UPLOADERTHREAD_H_
#define _UPLOADERTHREAD_H_
#include <core/thread.h>
#include <queue>
#include <boost/shared_ptr.hpp>
#define UPLOADER_THREAD_TERMINATE_TIMEOUT THREAD_WAIT_INFINITE
class UploadHelper;
class UploaderThread : public Thread
{
public:
UploaderThread();
virtual ~UploaderThread();
void QueueUpload(const std::string &filename, int filesize);
protected:
struct UploadData
{
UploadData() : filesize(0) {}
UploadData(const std::string &f, int s) : filename(f), filesize(s) {}
std::string filename;
int filesize;
};
typedef std::queue<UploadData> UploadDataQueue;
// Main function of the thread.
virtual void Main();
private:
UploadDataQueue m_uploadQueue;
mutable boost::mutex m_uploadQueueMutex;
boost::shared_ptr<UploadHelper> m_uploadHelper;
bool m_uploadInProgress;
};
#endif