Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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@@ -74,9 +74,9 @@ public:
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void SendGameChatMessage(const std::string &msg);
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void SendLobbyChatMessage(const std::string &msg);
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void SendPrivateChatMessage(unsigned targetPlayerId, const std::string &msg);
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void SendJoinFirstGame(const std::string &password);
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void SendJoinGame(unsigned gameId, const std::string &password);
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void SendCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
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void SendJoinFirstGame(const std::string &password, bool autoLeave);
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void SendJoinGame(unsigned gameId, const std::string &password, bool autoLeave);
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void SendCreateGame(const GameData &gameData, const std::string &name, const std::string &password, bool autoLeave);
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void SendResetTimeout();
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void SendAskKickPlayer(unsigned playerId);
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void SendVoteKick(bool doKick);
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