Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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@@ -150,8 +150,8 @@ static ber_tlv_tag_t asn_DEF_GamePlayerLeft_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_GamePlayerLeft_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 0 }, /* playerId at 365 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 0 } /* gamePlayerLeftReason at 367 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 0 }, /* playerId at 366 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 0 } /* gamePlayerLeftReason at 368 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_GamePlayerLeft_specs_1 = {
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sizeof(struct GamePlayerLeft),
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