Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.

This commit is contained in:
lotodore
2011-02-06 13:17:07 +00:00
parent 851528f290
commit e823b7b788
73 changed files with 318 additions and 242 deletions
+3 -3
View File
@@ -111,9 +111,9 @@ static ber_tlv_tag_t asn_DEF_GameStartMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_GameStartMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 434 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* startDealerPlayerId at 435 */
{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 2, 0, 0 } /* playerSeats at 437 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 435 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* startDealerPlayerId at 436 */
{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 2, 0, 0 } /* playerSeats at 438 */
};
static asn_SEQUENCE_specifics_t asn_SPC_GameStartMessage_specs_1 = {
sizeof(struct GameStartMessage),