Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.

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lotodore committed 2011-02-06 13:17:07 +00:00
1 parent 851528f290
commit e823b7b788
73 files changed
+318 -242

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@@ -53,8 +53,8 @@ static asn_TYPE_member_t asn_MBR_yourCards_3[] = {
},
};
static asn_TYPE_tag2member_t asn_MAP_yourCards_tag2el_3[] = {
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* plainCards at 451 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* encryptedCards at 453 */
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* plainCards at 452 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* encryptedCards at 454 */
};
static asn_CHOICE_specifics_t asn_SPC_yourCards_specs_3 = {
sizeof(struct yourCards),
@@ -123,10 +123,10 @@ static ber_tlv_tag_t asn_DEF_HandStartMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_HandStartMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 449 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -1, 0 }, /* smallBlind at 454 */
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 1, 0, 0 }, /* plainCards at 451 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* encryptedCards at 453 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 450 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -1, 0 }, /* smallBlind at 455 */
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 1, 0, 0 }, /* plainCards at 452 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* encryptedCards at 454 */
};
static asn_SEQUENCE_specifics_t asn_SPC_HandStartMessage_specs_1 = {
sizeof(struct HandStartMessage),