Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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@@ -53,8 +53,8 @@ static asn_TYPE_member_t asn_MBR_yourCards_3[] = {
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},
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};
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static asn_TYPE_tag2member_t asn_MAP_yourCards_tag2el_3[] = {
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* plainCards at 451 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* encryptedCards at 453 */
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* plainCards at 452 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* encryptedCards at 454 */
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};
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static asn_CHOICE_specifics_t asn_SPC_yourCards_specs_3 = {
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sizeof(struct yourCards),
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@@ -123,10 +123,10 @@ static ber_tlv_tag_t asn_DEF_HandStartMessage_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_HandStartMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 449 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -1, 0 }, /* smallBlind at 454 */
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 1, 0, 0 }, /* plainCards at 451 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* encryptedCards at 453 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 450 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -1, 0 }, /* smallBlind at 455 */
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 1, 0, 0 }, /* plainCards at 452 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* encryptedCards at 454 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_HandStartMessage_specs_1 = {
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sizeof(struct HandStartMessage),
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