Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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-3
@@ -41,9 +41,9 @@ static ber_tlv_tag_t asn_DEF_InviteNotifyMessage_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_InviteNotifyMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 2 }, /* gameId at 403 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 1 }, /* playerIdWho at 404 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 0 } /* playerIdByWhom at 406 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 2 }, /* gameId at 404 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 1 }, /* playerIdWho at 405 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 0 } /* playerIdByWhom at 407 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_InviteNotifyMessage_specs_1 = {
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sizeof(struct InviteNotifyMessage),
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