Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.

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lotodore committed 2011-02-06 13:17:07 +00:00
1 parent 851528f290
commit e823b7b788
73 files changed
+318 -242

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@@ -32,8 +32,8 @@ static ber_tlv_tag_t asn_DEF_InvitePlayerToGameMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_InvitePlayerToGameMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 398 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 } /* playerId at 400 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 399 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 } /* playerId at 401 */
};
static asn_SEQUENCE_specifics_t asn_SPC_InvitePlayerToGameMessage_specs_1 = {
sizeof(struct InvitePlayerToGameMessage),