Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.

This commit is contained in:
lotodore
2011-02-06 13:17:07 +00:00
parent 851528f290
commit e823b7b788
73 changed files with 318 additions and 242 deletions
+5 -5
View File
@@ -28,8 +28,8 @@ static asn_TYPE_member_t asn_MBR_joinGameResult_3[] = {
},
};
static asn_TYPE_tag2member_t asn_MAP_joinGameResult_tag2el_3[] = {
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinGameAck at 297 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* joinGameFailed at 299 */
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinGameAck at 298 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* joinGameFailed at 300 */
};
static asn_CHOICE_specifics_t asn_SPC_joinGameResult_specs_3 = {
sizeof(struct joinGameResult),
@@ -89,9 +89,9 @@ static ber_tlv_tag_t asn_DEF_JoinGameReplyMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_JoinGameReplyMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 0 }, /* gameId at 295 */
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 1, 0, 0 }, /* joinGameAck at 297 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* joinGameFailed at 299 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 0 }, /* gameId at 296 */
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 1, 0, 0 }, /* joinGameAck at 298 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* joinGameFailed at 300 */
};
static asn_SEQUENCE_specifics_t asn_SPC_JoinGameReplyMessage_specs_1 = {
sizeof(struct JoinGameReplyMessage),