Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.

This commit is contained in:
lotodore
2011-02-06 13:17:07 +00:00
parent 851528f290
commit e823b7b788
73 changed files with 318 additions and 242 deletions
+5 -5
View File
@@ -203,11 +203,11 @@ static ber_tlv_tag_t asn_DEF_YourActionRejectedMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_YourActionRejectedMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 472 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -1, 0 }, /* yourRelativeBet at 475 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 2 }, /* gameState at 473 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, -1, 1 }, /* yourAction at 474 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 4, -2, 0 } /* rejectionReason at 477 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 473 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -1, 0 }, /* yourRelativeBet at 476 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 2 }, /* gameState at 474 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, -1, 1 }, /* yourAction at 475 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 4, -2, 0 } /* rejectionReason at 478 */
};
static asn_SEQUENCE_specifics_t asn_SPC_YourActionRejectedMessage_specs_1 = {
sizeof(struct YourActionRejectedMessage),