From e89be5687a01413a174ec5f089be37a915aba8de Mon Sep 17 00:00:00 2001 From: lotodore Date: Thu, 1 Nov 2007 19:27:02 +0000 Subject: [PATCH] Only update avatars when in a game. --- src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp b/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp index 229be08e..fc4c8d40 100644 --- a/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp +++ b/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp @@ -460,7 +460,9 @@ void gameLobbyDialogImpl::addConnectedPlayer(unsigned playerId, QString playerNa } checkPlayerQuantity(); - refreshConnectedPlayerAvatars(); + + if (inGame) + refreshConnectedPlayerAvatars(); } void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName) { @@ -474,7 +476,9 @@ void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName) } ++it; } - refreshConnectedPlayerAvatars(); + + if (inGame) + refreshConnectedPlayerAvatars(); } void gameLobbyDialogImpl::removePlayer(unsigned playerId, QString) {