Fixed GUI refresh. Added calls to setHighestSet.
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@@ -31,6 +31,7 @@
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class ClientThread;
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class ClientCallback;
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class ResolverThread;
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class Game;
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class ClientState
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{
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@@ -235,6 +236,11 @@ protected:
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// Protected constructor - this is a singleton.
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ClientStateRunHand();
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static int GetHighestSet(Game &curGame);
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static void SetHighestSet(Game &curGame, int highestSet);
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static int GetPlayersTurn(Game &curGame);
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static void SetPlayersTurn(Game &curGame, int playersTurn);
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};
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// State: Final (TODO).
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