Delay auto-start of games when they are full.
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@@ -139,7 +139,8 @@ protected:
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ServerGameState &GetState();
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void SetState(ServerGameState &newState);
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boost::asio::deadline_timer &GetStateTimer();
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boost::asio::deadline_timer &GetStateTimer1();
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boost::asio::deadline_timer &GetStateTimer2();
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ReceiverHelper &GetReceiver();
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@@ -188,7 +189,8 @@ private:
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unsigned m_gameNum;
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unsigned m_curPetitionId;
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boost::asio::deadline_timer m_voteKickTimer;
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boost::asio::deadline_timer m_stateTimer;
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boost::asio::deadline_timer m_stateTimer1;
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boost::asio::deadline_timer m_stateTimer2;
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friend class ServerLobbyThread;
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friend class AbstractServerGameStateReceiving;
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