Delay auto-start of games when they are full.
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@@ -45,6 +45,7 @@ public:
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virtual void Exit(boost::shared_ptr<ServerGame> server) = 0;
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> server) = 0;
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> server) = 0;
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// Handling of a new session.
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session) = 0;
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@@ -79,6 +80,7 @@ public:
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virtual ~ServerGameStateInit();
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> server);
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> server);
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
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@@ -87,6 +89,9 @@ protected:
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void RegisterAdminTimer(boost::shared_ptr<ServerGame> server);
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void UnregisterAdminTimer(boost::shared_ptr<ServerGame> server);
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void RegisterAutoStartTimer(boost::shared_ptr<ServerGame> server);
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void UnregisterAutoStartTimer(boost::shared_ptr<ServerGame> server);
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void TimerAutoStart(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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void TimerAdminWarning(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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void TimerAdminTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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void SendStartEvent(ServerGame &server, bool fillWithComputerPlayers);
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@@ -110,6 +115,7 @@ public:
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virtual ~ServerGameStateStartGame();
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
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protected:
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@@ -134,6 +140,7 @@ public:
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virtual ~ServerGameStateHand();
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
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protected:
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@@ -167,6 +174,7 @@ public:
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virtual ~ServerGameStateWaitPlayerAction();
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
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protected:
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@@ -190,6 +198,7 @@ public:
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virtual ~ServerGameStateWaitNextHand();
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
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protected:
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@@ -212,6 +221,7 @@ public:
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virtual void Exit(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> /*server*/) {}
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// Handling of a new session.
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> /*server*/, SessionWrapper /*session*/) {}
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