Show avatars in network games. User defined avatars are not transfered yet, but this is already prepared for integration.
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@@ -63,6 +63,10 @@ public:
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{return m_playerName;}
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void SetPlayerName(const std::string &playerName)
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{m_playerName = playerName;}
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const std::string &GetAvatarFile() const
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{return m_avatarFile;}
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void SetAvatarFile(const std::string &avatarFile)
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{m_avatarFile = avatarFile;}
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int GetClientSockaddrSize() const
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{return m_addrFamily == AF_INET6 ? sizeof(sockaddr_in6) : sizeof(sockaddr_in);}
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@@ -79,6 +83,7 @@ private:
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std::string m_password;
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sockaddr_storage m_clientSockaddr;
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std::string m_playerName;
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std::string m_avatarFile;
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ReceiveBuffer m_receiveBuffer;
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};
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