Show avatars in network games. User defined avatars are not transfered yet, but this is already prepared for integration.

This commit is contained in:
lotodore
2007-09-09 00:00:19 +00:00
parent b71ae4ac17
commit e8eddd3b1b
10 changed files with 129 additions and 22 deletions
+5
View File
@@ -63,6 +63,10 @@ public:
{return m_playerName;}
void SetPlayerName(const std::string &playerName)
{m_playerName = playerName;}
const std::string &GetAvatarFile() const
{return m_avatarFile;}
void SetAvatarFile(const std::string &avatarFile)
{m_avatarFile = avatarFile;}
int GetClientSockaddrSize() const
{return m_addrFamily == AF_INET6 ? sizeof(sockaddr_in6) : sizeof(sockaddr_in);}
@@ -79,6 +83,7 @@ private:
std::string m_password;
sockaddr_storage m_clientSockaddr;
std::string m_playerName;
std::string m_avatarFile;
ReceiveBuffer m_receiveBuffer;
};