Introducing a new server announcement message to fix network games. Currently broken.
This commit is contained in:
+43
-36
@@ -24,6 +24,7 @@ EXTENSIBILITY IMPLIED ::=
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BEGIN
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PokerTHMessage ::= CHOICE {
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announceMessage AnnounceMessage,
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initMessage InitMessage,
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authMessage AuthMessage,
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initAckMessage InitAckMessage,
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@@ -69,14 +70,25 @@ PokerTHMessage ::= CHOICE {
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errorMessage ErrorMessage
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}
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AnnounceMessage ::= [APPLICATION 0] SEQUENCE {
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protocolVersion Version,
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latestGameVersion Version,
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latestBetaRevision INTEGER(0..65535),
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serverType ENUMERATED {
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serverTypeLAN (0),
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serverTypeInternetNoAuth (1),
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serverTypeInternetAuth (2)
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},
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numPlayersOnServer INTEGER(0..65535)
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}
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-- buildId contains a constant build id (specific for Windows/Linux/Mac builds)
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InitMessage ::= [APPLICATION 0] SEQUENCE {
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InitMessage ::= [APPLICATION 1] SEQUENCE {
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requestedVersion Version,
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buildId INTEGER,
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login CHOICE {
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guestLogin [0] GuestLogin,
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authenticatedLogin [1] AuthenticatedLogin,
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statisticsLogin [2] StatisticsLogin
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authenticatedLogin [1] AuthenticatedLogin
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}
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}
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@@ -95,7 +107,7 @@ AuthenticatedLogin ::= SEQUENCE {
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avatar AvatarHash OPTIONAL
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}
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AuthMessage ::= [APPLICATION 1] CHOICE {
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AuthMessage ::= [APPLICATION 2] CHOICE {
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authServerChallenge [0] AuthServerChallenge,
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authClientResponse [1] AuthClientResponse,
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authServerVerification [2] AuthServerVerification
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@@ -113,22 +125,17 @@ AuthServerVerification ::= SEQUENCE {
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serverVerification OCTET STRING (SIZE(1..256))
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}
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StatisticsLogin ::= SEQUENCE {
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}
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InitAckMessage ::= [APPLICATION 2] SEQUENCE {
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latestGameVersion Version,
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latestBetaRevision INTEGER(0..65535),
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InitAckMessage ::= [APPLICATION 3] SEQUENCE {
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yourSessionId Guid,
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yourPlayerId NonZeroId
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}
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AvatarRequestMessage ::= [APPLICATION 3] SEQUENCE {
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AvatarRequestMessage ::= [APPLICATION 4] SEQUENCE {
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requestId NonZeroId,
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avatar AvatarHash
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}
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AvatarReplyMessage ::= [APPLICATION 4] SEQUENCE {
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AvatarReplyMessage ::= [APPLICATION 5] SEQUENCE {
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requestId NonZeroId,
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avatarResult CHOICE {
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avatarHeader [0] AvatarHeader,
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@@ -161,7 +168,7 @@ NetAvatarType ::= ENUMERATED {
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avatarImageGif (3)
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}
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PlayerListMessage ::= [APPLICATION 5] SEQUENCE {
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PlayerListMessage ::= [APPLICATION 6] SEQUENCE {
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playerId NonZeroId,
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playerListNotification ENUMERATED {
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playerListNew (0),
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@@ -169,7 +176,7 @@ PlayerListMessage ::= [APPLICATION 5] SEQUENCE {
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}
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}
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GameListMessage ::= [APPLICATION 6] SEQUENCE {
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GameListMessage ::= [APPLICATION 7] SEQUENCE {
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gameId NonZeroId,
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gameListNotification CHOICE {
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gameListNew [0] GameListNew,
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@@ -210,11 +217,11 @@ NetGameMode ::= ENUMERATED {
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gameClosed (3)
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}
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PlayerInfoRequestMessage ::= [APPLICATION 7] SEQUENCE {
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PlayerInfoRequestMessage ::= [APPLICATION 8] SEQUENCE {
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playerId NonZeroId
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}
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PlayerInfoReplyMessage ::= [APPLICATION 8] SEQUENCE {
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PlayerInfoReplyMessage ::= [APPLICATION 9] SEQUENCE {
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playerId NonZeroId,
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playerInfoResult CHOICE {
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playerInfoData [0] PlayerInfoData,
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@@ -237,14 +244,14 @@ UnknownPlayerInfo ::= SEQUENCE {
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-- The following request will not be confirmed by the server. It is used,
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-- optionally, to reduce server traffic. The server might ignore it.
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SubscriptionRequestMessage ::= [APPLICATION 9] SEQUENCE {
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SubscriptionRequestMessage ::= [APPLICATION 10] SEQUENCE {
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subscriptionAction ENUMERATED {
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unsubscribeGameList (1),
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resubscribeGameList (2)
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}
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}
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JoinGameRequestMessage ::= [APPLICATION 10] SEQUENCE {
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JoinGameRequestMessage ::= [APPLICATION 11] SEQUENCE {
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joinGameAction CHOICE {
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joinExistingGame [0] JoinExistingGame,
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joinNewGame [1] JoinNewGame
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@@ -260,7 +267,7 @@ JoinNewGame ::= SEQUENCE {
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gameInfo NetGameInfo
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}
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JoinGameReplyMessage ::= [APPLICATION 11] SEQUENCE {
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JoinGameReplyMessage ::= [APPLICATION 12] SEQUENCE {
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gameId NonZeroId,
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joinGameResult CHOICE {
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joinGameAck [0] JoinGameAck,
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@@ -303,7 +310,7 @@ NetGameInfo ::= SEQUENCE {
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manualBlinds SEQUENCE SIZE(0..30) OF INTEGER(1..20001)
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}
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GamePlayerMessage ::= [APPLICATION 12] SEQUENCE {
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GamePlayerMessage ::= [APPLICATION 13] SEQUENCE {
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gameId NonZeroId,
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gamePlayerNotification CHOICE {
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gamePlayerJoined [0] GamePlayerJoined,
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@@ -342,51 +349,51 @@ RemovedFromGame ::= SEQUENCE {
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}
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}
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KickPlayerRequestMessage ::= [APPLICATION 13] SEQUENCE {
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KickPlayerRequestMessage ::= [APPLICATION 14] SEQUENCE {
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gameId NonZeroId,
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playerId NonZeroId
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}
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LeaveGameRequestMessage ::= [APPLICATION 14] SEQUENCE {
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LeaveGameRequestMessage ::= [APPLICATION 15] SEQUENCE {
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gameId NonZeroId
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}
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StartEventMessage ::= [APPLICATION 15] SEQUENCE {
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StartEventMessage ::= [APPLICATION 16] SEQUENCE {
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gameId NonZeroId,
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fillWithComputerPlayers BOOLEAN
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}
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StartEventAckMessage ::= [APPLICATION 16] SEQUENCE {
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StartEventAckMessage ::= [APPLICATION 17] SEQUENCE {
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gameId NonZeroId
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}
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GameStartMessage ::= [APPLICATION 17] SEQUENCE {
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GameStartMessage ::= [APPLICATION 18] SEQUENCE {
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gameId NonZeroId,
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startDealerPlayerId NonZeroId,
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playerSeats SEQUENCE SIZE(2..10) OF NonZeroId
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}
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HandStartMessage ::= [APPLICATION 18] SEQUENCE {
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HandStartMessage ::= [APPLICATION 19] SEQUENCE {
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gameId NonZeroId,
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yourCard1 Card,
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yourCard2 Card,
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smallBlind INTEGER(1..20001)
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}
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PlayersTurnMessage ::= [APPLICATION 19] SEQUENCE {
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PlayersTurnMessage ::= [APPLICATION 20] SEQUENCE {
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gameId NonZeroId,
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playerId NonZeroId,
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gameState NetGameState
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}
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MyActionRequestMessage ::= [APPLICATION 20] SEQUENCE {
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MyActionRequestMessage ::= [APPLICATION 21] SEQUENCE {
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gameId NonZeroId,
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gameState NetGameState,
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myAction NetPlayerAction,
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myRelativeBet INTEGER(0..10000000)
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}
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YourActionRejectedMessage ::= [APPLICATION 21] SEQUENCE {
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YourActionRejectedMessage ::= [APPLICATION 22] SEQUENCE {
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gameId NonZeroId,
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gameState NetGameState,
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yourAction NetPlayerAction,
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@@ -398,7 +405,7 @@ YourActionRejectedMessage ::= [APPLICATION 21] SEQUENCE {
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}
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}
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PlayersActionDoneMessage ::= [APPLICATION 22] SEQUENCE {
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PlayersActionDoneMessage ::= [APPLICATION 23] SEQUENCE {
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gameId NonZeroId,
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playerId NonZeroId,
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gameState NetGameState,
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@@ -409,24 +416,24 @@ PlayersActionDoneMessage ::= [APPLICATION 22] SEQUENCE {
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minimumRaise INTEGER(0..10000000) -- TODO
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}
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DealFlopCardsMessage ::= [APPLICATION 23] SEQUENCE {
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DealFlopCardsMessage ::= [APPLICATION 24] SEQUENCE {
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gameId NonZeroId,
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flopCard1 Card,
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flopCard2 Card,
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flopCard3 Card
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}
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DealTurnCardMessage ::= [APPLICATION 24] SEQUENCE {
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DealTurnCardMessage ::= [APPLICATION 25] SEQUENCE {
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gameId NonZeroId,
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turnCard Card
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}
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DealRiverCardMessage ::= [APPLICATION 25] SEQUENCE {
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DealRiverCardMessage ::= [APPLICATION 26] SEQUENCE {
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gameId NonZeroId,
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riverCard Card
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}
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AllInShowCardsMessage ::= [APPLICATION 26] SEQUENCE {
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AllInShowCardsMessage ::= [APPLICATION 27] SEQUENCE {
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gameId NonZeroId,
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playersAllIn SEQUENCE SIZE(1..10) OF PlayerAllIn
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}
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@@ -437,7 +444,7 @@ PlayerAllIn ::= SEQUENCE {
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allInCard2 Card
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}
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EndOfHandMessage ::= [APPLICATION 27] SEQUENCE {
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EndOfHandMessage ::= [APPLICATION 28] SEQUENCE {
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gameId NonZeroId,
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endOfHandType CHOICE {
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endOfHandShowCards [0] EndOfHandShowCards,
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@@ -465,7 +472,7 @@ EndOfHandHideCards ::= SEQUENCE {
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playerMoney INTEGER(0..10000000)
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}
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EndOfGameMessage ::= [APPLICATION 28] SEQUENCE {
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EndOfGameMessage ::= [APPLICATION 29] SEQUENCE {
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gameId NonZeroId,
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winnerPlayerId NonZeroId
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}
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