Introducing a new server announcement message to fix network games. Currently broken.

This commit is contained in:
lotodore
2009-11-07 21:02:20 +00:00
parent 8696f86b60
commit e950d0cb15
84 changed files with 1023 additions and 827 deletions
+4 -4
View File
@@ -39,13 +39,13 @@ static asn_TYPE_member_t asn_MBR_PlayersTurnMessage_1[] = {
},
};
static ber_tlv_tag_t asn_DEF_PlayersTurnMessage_tags_1[] = {
(ASN_TAG_CLASS_APPLICATION | (19 << 2)),
(ASN_TAG_CLASS_APPLICATION | (20 << 2)),
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_PlayersTurnMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 377 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* playerId at 378 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, 0, 0 } /* gameState at 380 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 384 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* playerId at 385 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, 0, 0 } /* gameState at 387 */
};
static asn_SEQUENCE_specifics_t asn_SPC_PlayersTurnMessage_specs_1 = {
sizeof(struct PlayersTurnMessage),