some bugfixes
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@@ -121,7 +121,7 @@ void Game::startHand()
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actualHandID++;
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// smallBlind alle x Runden erhöhen
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if(actualHandID%startHandsBeforeRaiseSmallBlind == 0) actualSmallBlind *= 2;
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if(actualHandID%(startHandsBeforeRaiseSmallBlind+1) == 0) actualSmallBlind *= 2;
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//Spieler Action auf 0 setzen
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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