Fixed "myW" problems (null pointer). Use gui interface to retrieve window pointer.
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@@ -99,9 +99,9 @@ public slots:
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void showNetworkStartDialog();
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private:
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gameTableImpl *myW;
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ConfigFile *myConfig;
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boost::shared_ptr<GuiInterface> myGuiInterface;
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boost::shared_ptr<Session> mySession;
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boost::shared_ptr<GuiInterface> myServerGuiInterface;
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