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@@ -74,8 +74,11 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
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// Karten austeilen
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myGui->dealHoleCards();
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// myFlipCards auf 0 setzen
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for(i=0; i<actualQuantityPlayers; i++) {
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playerArray[i]->setMyCardsFlip(0);
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}
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// Preflop, Flop, Turn und River erstellen
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myPreflop = myFactory->createPreflop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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