Adding code which was generated by asn1c from pokerth.asn1 using the call asn1c -fnative-types. Note the license file (COPYING_asn1c).
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/*
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* Generated by asn1c-0.9.22 (http://lionet.info/asn1c)
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* From ASN.1 module "POKERTH-PROTOCOL"
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* found in "../../../docs/pokerth.asn1"
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*/
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#include <asn_internal.h>
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#include "LeaveGameRequestMessage.h"
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static asn_TYPE_member_t asn_MBR_LeaveGameRequestMessage_1[] = {
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{ ATF_NOFLAGS, 0, offsetof(struct LeaveGameRequestMessage, gameId),
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(ASN_TAG_CLASS_UNIVERSAL | (2 << 2)),
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0,
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&asn_DEF_NonZeroId,
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0, /* Defer constraints checking to the member type */
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0, /* PER is not compiled, use -gen-PER */
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0,
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"gameId"
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},
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};
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static ber_tlv_tag_t asn_DEF_LeaveGameRequestMessage_tags_1[] = {
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(ASN_TAG_CLASS_APPLICATION | (12 << 2)),
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_LeaveGameRequestMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 0 } /* gameId at 306 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_LeaveGameRequestMessage_specs_1 = {
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sizeof(struct LeaveGameRequestMessage),
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offsetof(struct LeaveGameRequestMessage, _asn_ctx),
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asn_MAP_LeaveGameRequestMessage_tag2el_1,
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1, /* Count of tags in the map */
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0, 0, 0, /* Optional elements (not needed) */
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0, /* Start extensions */
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2 /* Stop extensions */
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};
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asn_TYPE_descriptor_t asn_DEF_LeaveGameRequestMessage = {
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"LeaveGameRequestMessage",
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"LeaveGameRequestMessage",
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SEQUENCE_free,
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SEQUENCE_print,
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SEQUENCE_constraint,
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SEQUENCE_decode_ber,
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SEQUENCE_encode_der,
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SEQUENCE_decode_xer,
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SEQUENCE_encode_xer,
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0, 0, /* No PER support, use "-gen-PER" to enable */
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0, /* Use generic outmost tag fetcher */
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asn_DEF_LeaveGameRequestMessage_tags_1,
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sizeof(asn_DEF_LeaveGameRequestMessage_tags_1)
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/sizeof(asn_DEF_LeaveGameRequestMessage_tags_1[0]) - 1, /* 1 */
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asn_DEF_LeaveGameRequestMessage_tags_1, /* Same as above */
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sizeof(asn_DEF_LeaveGameRequestMessage_tags_1)
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/sizeof(asn_DEF_LeaveGameRequestMessage_tags_1[0]), /* 2 */
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0, /* No PER visible constraints */
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asn_MBR_LeaveGameRequestMessage_1,
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1, /* Elements count */
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&asn_SPC_LeaveGameRequestMessage_specs_1 /* Additional specs */
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};
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